Frame gen can use quite a more more extra VRAM so if you're not getting a huge performance increase from it, you might get more a boost by turning it off and giving the game some extra VRAM.
The performance drops on MLB on XSX were when a large amount of the crowd were on screen.
So it was likely a situation where PS5's faster clocks, better culling and triangle performance gave it a genuine performance advantage.
My wish is for next gen to focus on physics.
The way we're going with graphics, we're going to have these game worlds that look photorealistic but have next to no interactivity.
I would imagine with certain Xbox games coming over to the PlayStation that Microsoft are also using it to check out Sony's dev kit and API to see what it's like, and if they can learn from it for their own API.
Next step for DLSS will be something that works like foveated rendering.
Native quality in the middle of the screen, then quality mode outside of that and then balanced or performance mode on the very outside đź‘€