No Shifty, this was the comment that spawned my comments.
No where was it mentioned to......"run this title equal to XSS"....
It's clearly stated that X1X couldn't run it at all due to missing certain hardware.
Has PS5's lack of VRS and mesh shader hardware hurt it from running games?
No, because the developers have worked around it.
Just like they've worked around similar problems multiple times over the decades.
Your logic is still flawed.
X1X is old machine, they had to leave it (And PS4) behind...
And yet there's still no sign of game adoption rate increasing substantially.
Literally a few in 7 years, so nothing to brag about.
And the vast majority of it doesn't have the performance to effectively play games with RT enabled.
215 games in 7 years begs to differ.
The 4060 averages...
Better, and it was large played on displays that didn't have a native resolution, so obtaining good performance while maintaining a sharp level was IQ was possible.
215 in 7 years is terrible, no matter how you put it.
Adoption rate is always dictated by the performance of the low-end segment, which has sen terrible RT performance uplifts.
One of the most popular GPU's on STEAM (RTX 4060) still has lower RT performance than the 2018 RTX 2080ti (according...
Which it could.
Not at the start it wasn't, it only got twisted to that after I pushed back in the comment.
But may offer advances in other areas themselves.
A 1080ti would have advantages over and RTX 2060 despite the RTX 2060 being able to leverage new techniques.
That was never the...
But it is, and so is the lack of performance on the low end.
It was new way of doing lighting so it wasn't as 'flat' and was adopted very quickly.
That's still much faster than RT and less than 7 years, and even some of the early attempts to use pixel shaders were more widespread than RT use...
I never said SVOGI would, I said offering SVOGI over RT would mean potentially more sales (and thus more money) as it would simply run a larger range of hardware, and thus would offer a larger consumer base to sell too.
An HDR pipeline didn't take 7 years.
Pixel shaders didn't take 7 years.
No, the argument has always been someone saying it's not possible on One X due to missing certain features.
And after being proven wrong the argument spiralled in to silliness.
Porting games to 'x' hardware hasn't been an issue for well over a decade and there's no reason why there would...
Whatever you describe as being worse than piss poor.
But I would argue that 13 years ago, there was still a lot to do with normal raster rendering so it took the back seat, and wasn't much of a priory as lighting is with modern games and their assets.
And to think of it another way.
One solution works on more hardware, so will work on more consumers gaming PC's, which increases potential sales.
The other doesn't.
You talk about SVOGI not taking off while forgetting that we've had GPU's with hardware RT for 7 years now, and the adoption...