Recent content by davis.anthony

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    Current Generation Games Analysis Technical Discussion [2024] [XBSX|S, PS5, PC]

    Frame gen can use quite a more more extra VRAM so if you're not getting a huge performance increase from it, you might get more a boost by turning it off and giving the game some extra VRAM.
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    Do you think there will be a mid gen refresh console from Sony and Microsoft?

    How so? Developers have catered to varying levels of hardware features across multiple platforms for decades.
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    Do you think there will be a mid gen refresh console from Sony and Microsoft?

    But that's nothing to do with native rendering with TAA and everything to do with the ray tracing itself.
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    Do you think there will be a mid gen refresh console from Sony and Microsoft?

    Sorry, but until they get rid of the ray reconstruction 'look' then it won't look as good as native.
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    Do you think there will be a mid gen refresh console from Sony and Microsoft?

    This is true, as much as I love DLSS it never beats out native rendering and now I've moved over to a 4k monitor it's easier to spot.
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    Digital Foundry Article Technical Discussion [2024]

    The performance drops on MLB on XSX were when a large amount of the crowd were on screen. So it was likely a situation where PS5's faster clocks, better culling and triangle performance gave it a genuine performance advantage.
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    Predict: Next gen console tech (10th generation edition) [2028+]

    My wish is for next gen to focus on physics. The way we're going with graphics, we're going to have these game worlds that look photorealistic but have next to no interactivity.
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    Digital Foundry Article Technical Discussion [2024]

    I've played the game for 30-40 mins on PS5 and completed it 3 times on PC. The TAA is not the best.
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    Digital Foundry Article Technical Discussion [2024]

    The TAA implementation on TLOU is not great. Comparing it on PC with DLSS and FSR2 shows how poor it actually is. So it's more the game to be honest.
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    Digital Foundry Article Technical Discussion [2024]

    I would imagine with certain Xbox games coming over to the PlayStation that Microsoft are also using it to check out Sony's dev kit and API to see what it's like, and if they can learn from it for their own API.
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    Reminds me of 3D Mark 2006.
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    Digital Foundry Article Technical Discussion [2024]

    I'm thinking more of for VR as that's an area they can target on PC.
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    Digital Foundry Article Technical Discussion [2024]

    Next step for DLSS will be something that works like foveated rendering. Native quality in the middle of the screen, then quality mode outside of that and then balanced or performance mode on the very outside đź‘€
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    Digital Foundry Article Technical Discussion [2024]

    Crysis in 2007 was (in my opinion) the last time a PC game was truly unshackled from consoles limitations.
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    Digital Foundry Article Technical Discussion [2024]

    They have existed in mobile space for some years now and I expect them in PC GPU's soon.
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