I thought it was around average, i would imagine after your first play though you could cut the time, like most games. the level sizes were linear though not much different to other 3rd person games like gears or uncharted ...nothing like skyrim but i thought the maps were pretty good for...
By how much that is the million dollar question.
UC4
The Last Of Us
UC3
Excluding the faces, their body meshes seem pretty close in density. 20k increase for the whole mesh maybe, at 60-65k.
Well the models are legit. Metal gear rising had high resolution assets left on the disc too...
The users that extracted the meshes expressed the extraction came from the PS3 version. PS4 also uses a newer format encryption, Same with XB1, neither formats are accessible at the moment and wont be for possibly a long while. with that being said these models most likely are of the cut scene...
For MGS4, i don't have my copy anymore, so i'm unable to check how much was. I don't see a reason for the cinemas to not be all in game. anyways i got some more models.
Metal Gear Solid 4 - Rose Mary 9,200 polygons
Metal Gear Solid 4 - Roy Campbell 10,313 polygons
Metal Gear Solid 4 - Laughing...
The interview with Konami that's on Autodesk's website for MGS4 was specifically talking about gameplay. those were done in two LODs, highest 10k. For the cinemas characters did not use LODs, these were obviously single meshes. MGS4 also used pre-rendered cinemas. Ground Zeroes on the other hand...
Assassin's Creed.
Assassn's Creed IV: Black Flag - Edward Kenway - 39,936 polygons
A real surprise for Edward considering how his arms are so edgy. His outfit contains a mixture of extra modeld asstes like buckles, buttons and some extra polys tracing his jacket. you can see in the shots...
I believe Raiden doesn't have bones to speak. I was playing the extra content with him and even then i didn't see his mouth move.
The story also of the dlc treats Raiden as a robot compared to the Raiden from rising.
Jamais vu -
...logically he has no story in MGSV so... being a life less...