Recent content by CoolAsAMoose

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    Multiple R300

    http://www.es.com/news/2002+press+archive/1202a.asp
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    Cell

    Again, with examples from developing military flight-simulators on high-end systems, the solution for this is running them as separate processes (basically programs that can be developed and debugged separately) having them extending data through shared memory, message queues and/or similar...
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    Cell

    In the "professional visualization" industry, using expensive SGI systems, the parallelization has been known (and used) for at least 10-15 years. Already at the Performer (an scene-graph API, if you didn't know about it) level you have multi-CPU-support in the form of App-Cull-Draw running in...
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    ART refocusing

    ART - Advanced Rendering Tech - with their Renderman-code running hardware, are refocusing their business. Is it because they realize they won't be able to compete with NVidia (and ATI) now when they are starting to step into the non-realtime rendering area...
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    DX9 and multiple TMUs

    The reason for my original question (starting this thread) was that I was under the impression that many (most?) effects today accomplished using multiple textures instead will be procedurally generated using shader programs. Of course I see a lot of cases, like some cases of bump-mapping, where...
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    DX9 and multiple TMUs

    I have seen some concern over the omission of a second TMU/pipeline in the R300. Maybe I am mistaken, but isn't the whole idea of the pixel shader that you should "program" effects that in earlier HW required multiple textures. This means it makes no sense at all talking about dual TMUs/pipeline...
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    detailed 3dmark score for Xabre 400

    This presentation says: Vertex Shader - Programmable to vertex data - Can be emulated by CPU, P4 especially I guess it means they run the vertex shaders on the CPU, which makes sense for a low-cost chip, as they in most cases sit inside new computers with fast CPUs. Their official...
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    Anything new on KyroIII?

    I think IMGTech have a good chance of being in a lot of future 3D-enabled cell phones, PDAs, and maybe the next Gameboy. IMGTech have already signed deals with ARM and Hitachi, whose low-power CPUs are used in a lot of todays 2D-game-capable handheld devices. I don't think that the PC-chip...
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    new Info about RV250 & R300

    Is that 3x or 4x the performance of the competitors? Remember that "3 times faster" is the same as "4 times as fast", "1 time (100%) faster" is the same as "twice as fast"...........
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    Video out of Radeon8500 and GF4 Ti

    Thanks for the explanation Captain Chickenpants! Both the GF4Ti and Radeon8500 have support for two independant displays, but I haven't found any info if it can be used the way I need to. Matrox G400 is really flexible here, but too slow in 3D. I would like to be able to run the monitor...
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    Video out of Radeon8500 and GF4 Ti

    Can you use the video out (S-VHS and composite) outputs of GF4 Ti and Radeon8500 card to view the same image on the TV as on the main monitor? Is there a limit on the resolution that you run on the monitor for the TV-out to work? What I'm looking for is a way to get a...
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    Intel's new graphics core

    850E is the high-end chip-set, and the whole idea with the 850E (+RDRAM) is the CPU having all the bandwidth by itself. I see no meaning in having a low-low-low-end graphics core in a high-end chipset. Even the bandwidth of 850E/RDRAM, and two pixel pipes, would have turned the integrated...
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    2H2002 & 2003 developments: Look at TMSC process tech

    Doh, me now thinking: "think first, write then..... not the opposite". NV35 in 1H2003 and NV40 in 2H2003.
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    2H2002 & 2003 developments: Look at TMSC process tech

    Some answers on what to expect in the near future (2H2002 and 2003) from NVidia, ATI, 3DLabs, Matrox and others should be able to get simply by looking at some specs of the process technogies of TMSC and UMC. Example from TMSC (check it here): "TSMC is working diligently on the...
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    This is the next step: Delay DX10 until (end of) 2004

    I'm really excited about these new upcoming 3D chips, together with the new possibillities given by DX9/OpenGL2.0. Too me this really feels like the biggest step in real-time 3D (at a reasonable cost) since the launch of Voodoo Graphics in 1995 - up until now it only seems as we have had speed...
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