Someone needs to explain to me why so many people wish for Sony to go back into the handheld market. PSP did quite well but Vita has been disappointing - IMO neither of the big 2 have the IP/history/inventiveness to compete in that market.
I really doubt we will see a PRO console at launch (or...
For what it's worth I saw this discussion about 2 APU's last night and was here to post pretty much what Grall has said. Also how would the 2 CPU's maintain coherency - I assume you would not disable the CPU bank on the second APU.
We have just moved away from having separate memory pools to go...
The WSJ now carrying the story: http://www.wsj.com/articles/sony-plans-new-playstation-for-graphics-heavy-games-1459152941
Stolen from Gameseeker @ Neogaf - http://neogaf.com/forum/showthread.php?t=1201512
I have got to say I was very skeptical about this whole story but the longer it goes...
I just don't see this working at all, two of the advantages of a console include a relatively straight forward approach to development and low cost. With die shrinks being harder and harder to come by one would imagine that the shrinks would be used to cut cost and in fact lengthen the average...
So I am a bit surprised to hear this, I thought one of the main problems of the old gen was heat issues like the red ring of death on the 360 - I always assumed that no one would practically want a system pulling more than 200W given the risks / cost of supporting components like the PSU and...
I remember seeing that article from vgleaks, but I believe larger CPUs are inappropriate for consoles, cos in TDP limited scenarios to maintain low average power draw they will throttleor boost depending on how you look at it. Anandtech ran some benches on Core M in an ultrabook form factor and...
I wonder if both console manufacturers will stay with x86, only reason I am wondering is AMD has not updated it's cat cores in a while and I would imagine Zen would not be suitable for a console (too big & too power hungry)
Gotta agree with lalaland I'm thinking a cache b/w 32GB and 128GB with a mechanical hard drive.
But I could see the cache being Us based as opposed to full SSD but I hope I'm wrong, I would expect the game data to be compressed within the cache and then decompressed on the fly into Ram so 128GB...
Videocardz has some some pics can't see the die itself but looks like it will be a fair bit smaller than the 780 series
http://videocardz.com/52321/nvidia-geforce-gtx-980-pictured
Well IMO there is a limit as to how much ILP you can extract from a single core and we are approaching it. Haswell increases the size of the instruction window to 192, where do we go from there 256 OK. But you end up ratcheting up complexity of your core to unsustainable levels in the end we...
Charlie over at Semiaccurate has said Larrabee has gone back for a complete redesign. He was initially expecting a debut as the onboard graphics within Haswell but now does not think you will see it for another 3 - 4 years.
What do you think are the transistor budgets (or in what time frame will they debut as dictated by manufacturing process) for next gen IMO this is the only discussion that makes sense especially if someone goes for custom hardware. I think any predictions as to architecture are venturing too far...
@AnarchX:
Charlie's speculation looked like something that would be for Haswell not Ivybridge. Everything listed above in addition to clock speed gains and buffer fettling is all I would expect.
Having said that there is absolutely no info on what Haswell brings to the table?