Recent content by Cloofoofoo

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    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    Amazing how well it's running and looking already .
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    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    Normal mapping. Not standard though. Some weird hemispherical coordinate system that uses 2 channels( red , green) for the normal map texture. To make matters more peculiar the way it shades the normal map on the surface is different, basically the results are per the entire face of polygon( so...
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    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    That video doesn't even cover some of the prettier areas when the lighting looks the most visible. It's really impressive stuff, up to 16 lights and bump mapped. His port also uses those extra stages that has more geometry than what the original N64 stages had. I know there's limitations to dc...
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    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    You could actually go to the menu and turn down ped and car activity to something like PS2 level. Currently is at two ticks by default. To more or less ps2 you can to go down to one tick. Even then it's pc roots show. Walk around enough and even on one tick you will find 7 or 8 peds bunched up...
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    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    Wow thats Wow that's actually not half bad. I guess if they downsample enough and fix drive and sound code should be fine on the drive even if it's only half as fast as retail games.
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    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    It can but it's not optimized for it atm( wasn't a priority for alpha release ) . Some work is needed on audio and disc drive related code. Pedestrian and other sfx cause a stutter not so much the radio music. Remember cd from like gdrom has a handicap of seek time but made worse by the fact it...
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    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    Motion blur is done pretty much like the PS2 version , using the front buffer as texture. This unfortunately isn't as easy to do in the DC because the framebuffer in the DC isn't usable a texture directly unlike other consoles so workarounds has to be done to make it possible. I think though why...
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    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    Motion blur side to side with motion blur off. Performance hit isn't as bad as one would think for a post process effect on DC :
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    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    Textures are converted from the pc version ( which if I remember right where something like 128x128) . Early days of the porting for vram reasons it was reduced to 32,32. Now it's the new vq converter that does better quality textures I believe by default everything ( textures) will be converted...
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    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    They already did a PS2 comparison. With motion blur on seems to be around 8:30 mark. Interesting differences. DC version inherited the colors of the pc version with a slight shorter draw distance than PS2. The effects also look like the pc version as opposed to PS2( the rain). Edit: the video...
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    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    Looks awesome. Has everything intact. Lighting , environment maps , motion blur( trails) . Even more peds and vehicles seem to spawn than other console versions. Textures seem upgraded no longer 32x32. Nice. Even a few extra yet cpu heavy stuff like more fences( as stupid as that sounds the...
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    Could Dreamcast et al handle this/that game/effect? *DC tech retrospective *spawn

    Interesting, so you've seen one of the older alphas and still decided to pretend you didn't and that no strides had been made since you made a comment 2 months ago and maybe insinuate that it's abandoned and that's why it's no posting. Then turn around say you've seen a version of the alpha...
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