Can someone who thinks AT is up the creek without a coracle please explain to me how AT could reasonably be expected to have written anything different while conforming to their writing style even if they had worked it out themselves entirely from a tip-off from an Anandtech reader, without...
You did read the bit about "standard-format instructions", right? You do realise that there's a fairly well-developed and universally-accepted way of explaining how to do things with computers? Of course you do, because you used it when you wrote your article. Just as they almost certainly did...
Until I got to Hooch's post I thought I was in some bizarre alternate dimension, so that was a relief. Seriously, I don't get what the fuss it about. Both sites have (from the wording concerning "sources" in NGO's case, although there's no problem in assuming they found it themselves) been...
Meh. I think the point that was _trying_ to be made (before it got lost in all the posturing and nit-picking) was that ATI's design philosophy tends to go for a more flexible and general-purpose design (programmable AA, programmable MC, push for unified shaders), wheras nVidia tend to go for...
Meh. I think the point that was _trying_ to be made (before it got lost in all the posturing and nit-picking) was that ATI's design philosophy tends to go for a more flexible and general-purpose design (programmable AA, programmable MC, push for unified shaders), wheras nVidia tend to go for...
The X800XL has been very successful because it provides easily the best performance per currency unit for high-end cards, and as such is a no-brainer for the majority of people interested in X800+/6800+ cards.
I'll still recommend a 6600GT for anyone looking for a low-end card (the alternative for those with more money being the X800XL) but I decided I wasn't going to buy another nVidia graphics card until they sorted their act out after the thing with the Kyro 2 PDF (one of which I do still own) and...
If the 100% processor is defined as having a performance of 1, a 60% processor of the same size has performance 0.6 and a 60% processor which is 40% larger has a performance of 0.84. You'd need ~66% more transistors to get the same kind of speed
Forgive my somewhat poor memory, but isn't...
...huh?
Surely he's just saying that in modern games because current graphics have fixed fuction pixel OR vertex pipelines, most of the time only 60% of transistors (in pipelines at least) are being used because the games are either pixel- or vertex-shader bound and thus either some pixel...
The thing is, by the sounds of it releasing the "decisive winner" is going to mean making a lot less money. I suspect the big debate within ATI right now is exactly where the balance point lies between performance and fab costs, and I don't think a solid answer will be possible until nVidia...