Recent content by chachi

  1. C

    *Game Development Issues*

    Which is why I said it the way I did. Coding practices are agnostic, they don't generally care what platform you implement them on. How well they run on a given platform is a different story, but that's not really the point. Nothing I've seen you or anyone supporting your position say suggests...
  2. C

    *Game Development Issues*

    If you mean Larrabee then Ars just had an article on it with a diagram that seems to suggest a conventional cache architecture but "local subset" is also interesting. This is veering off into the next-gen (or next-next gen or whatever) hardware discussion, or there's probably a Larrabee...
  3. C

    *Game Development Issues*

    They're using more memory to rescale it in software since it requires the initial framebuffer and the 720p one in addition to the art assets. That's why it's interesting, because it's so weird. :) I'd say the answer is probably more like they had the assets for 720p and didn't bother redoing...
  4. C

    *Game Tech*

    The 360 performing better isn't a indication of what was the lead platform, that's pretty much par for the course when you're not CPU limited. The question was probably about why Namco would go to the bother of rendering at a higher resolution when the end results, especially at 1080p, don't...
  5. C

    Gamefest 2008 console edition

    I wouldn't say it like that, you don't know what CPU limited encompasses until you know why any particular task is CPU limited. What if they had to spend a lot of time dealing with compression, is that a CPU problem or a RAM / DVD one? Not to mention the well publicized issues both "next gen"...
  6. C

    Game Engines: Too specialized for one game?

    It's more likely the engine behind a wildly popular or visually spectacular game is licensable and people want to make games that share the qualities of that game because they want to cash in on the association. Looking similar to Game X isn't seen as a negative by them or most people. For...
  7. C

    Predict: The Next Generation Console Tech

    You're assuming the dpi stays the same, it'd be nice to see higher dpi screens that would allow for higher quality rendering.
  8. C

    *Game Development Issues*

    If the PS3 is the limiting factor then leading on the PS3 is the same as nerfing the 360 version, it's just a more politically correct way of saying it. If Sony releases new tools that reverse the situation would you really be arguing for the least common denominator then? Again we have this...
  9. C

    Lips

    Wha?! Why would people want better (or at least HD) games systems? Ever? Is this the end of consoles as we know them? Only Wiis from now on? Oh noes. If MS decides to push their console into a mass market price point then stuff like this will sell. Fanboys will be fanboys and MS did name...
  10. C

    PSP 2 with multi-touch and motion sensing ? (just published Phil Harrison patents!)

    There's a market segment who'd buy a PSPhone but you're right that size is an issue, as a mobile device the iphone is nice but as a phone it's on the big side. If Sony goes with the digital tactile pixels or whatever with the patent that Panajev linked (thanks for the update :)) then that'd...
  11. C

    PSP 2 with multi-touch and motion sensing ? (just published Phil Harrison patents!)

    I imagine there will be whatever developers want to put on it, the price of the application is up to the developer but obviously the lower it is the more you're going to sell. Is it better to sell 5,000 copies at $50 or 100,000 copies at $10? Sony missed the market once with the minidisc vs...
  12. C

    360-to-PS3 Ports: Why the Lowered Texture Resolution?

    That probably wouldn't have happened if Alex Ward wasn't such a huge Sony fanboy and went on and on how they were a Sony oriented studio, and then a patch came out later that supposedly fixed the 360 framerate issues and seemingly confirmed the lack of attention to that version. Anyway I can...
  13. C

    360-to-PS3 Ports: Why the Lowered Texture Resolution?

    I'll say it: they're wrong, or disingenuous. What system you start or lead development on has nothing to do with the quality of the port. The idea that developers will ignore programming practices that are good on the 360 as well as the PS3 just because they lead on the 360 doesn't make sense...
  14. C

    Predict: The Next Generation Console Tech

    The 970FX was a processor IBM designed for Apple several years ago to try to get into a power envelope that would let them use it in a mobile setting, I think they ended up using them in iMacs. http://en.wikipedia.org/wiki/PowerPC_970 Obviously Apple decided IBM couldn't provide them with...
  15. C

    UBI talks Far Cry 2 engine

    Eh, it's supposedly taking 14 people to do what 3 are doing on the 360 and the framerate (while not great on either platform) is still worse if the screen tearing is anything to go by. I'm glad that they told the number of people working on the projects though, people crying about lazy...
Back
Top