Recent content by Brodda Thep

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    Nvidia DLSS 3 antialiasing discussion

    That is probably the worst LTT video I have seen ever. What was the point of the comparative tests? The first one they cap the frame rate at 120 fps so DLSS3 is running at a real 60 fps while the others run at a real 120. That is crazy. Who would do that? Then they cap it at 60 fps so DLSS3...
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    Nvidia's 3000 Series RTX GPU [3090s with different memory capacity]

    The chart on eth hashrates is interesting. I would say a lot of the gain has been from old GPUs being redirected to ethereum. So it starts at 300 TH/s and goes to 500 TH/s. That is a gain of 200,000,000 MH/s. A single 3080 gets an easy 80 MH/s. So it would be almost 2.5 million 3080s. I...
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    Nvidia DLSS 1 and 2 antialiasing discussion *spawn*

    I did a quick test. 1080P + Quality -> 78 FPS 1440P + Performance -> 78 FPS 2160P + Ultra -> 73 FPS I think the base resolution is 720P in all three, but there is some performance cost converting to 2160P. I am pretty close to CPU limits though. I only render the scene at 87 FPS at native...
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    Nvidia DLSS 1 and 2 antialiasing discussion *spawn*

    I decided to buy the game. I thought Hardware Unboxed might be right: Use Quality DLSS and then change the resolution to get the FPS you want. I use a CX 48" OLED and I can't stand 1440P. Everything looks blurry. This game actually autoscales the resolution you select to the resolution of...
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    Nvidia DLSS 1 and 2 antialiasing discussion *spawn*

    Here is another look at DLSS.
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    Nvidia DLSS 1 and 2 antialiasing discussion *spawn*

    I honestly think that the DLSS 2.0 8k Ultraperformance in Control is bugged in some way. The same mode in Death Stranding looks much better. I was certainly expecting much better than what was shown with Control. I certainly expect that DLSS will iimprove with time, though I am not sure how...
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    CryptoCurrency Mining with GPUs *spawn*

    What? They removed the difficulty bomb a while ago. And even when they introduce proof of stake it will still use proof of stake for quite some time while they transition away from it.
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    Nvidia Volta Speculation Thread

    I did a bunch of crypto benchmarking on my card. I bought it for deep learning tasks but I have a lot of GPUs sitting around, so I do some mining on the side. Outliers are ethash and lyra2z at a 2.2x speed increase. lyra2RE2 actually got slower. Most everything else is 1.5x faster. As an...
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    Nvidia Pascal Speculation Thread

    It isn't even close to the same issue. There is no software lock. nVidia was the first to specifically target CNN applications with software libraries. But those libraries are just a single linkt of a long chain of development tools. Intel has also done work to specifically target neural...
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    NVIDIA Tegra Architecture

    I would imagine it has a lot to do with nVidia's work in convolutional neural networks. I doubt snapdragon can get close, and the software certainly isn't there. If nVidia is giving a pretrained network that can detect objects accurately to car makers, then that is a competitive advantage for...
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    NVIDIA Maxwell Speculation Thread

    FPGAs have more of a role on running already trained neural nets. It would be ungodly expensive and time consuming to use FPGAs for training. However, if you want extensive neural nets to run on cell phones, that may be the way to go. However, neural net techniques are just changing too...
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    NVIDIA Maxwell Speculation Thread

    This is not a gaming card. Memory is the bottleneck in deep learning today. I would gladly use 32 GB on a card if I could get it.
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    Microsoft HoloLens [Virtual Reality, Augmented Reality, Holograms]

    Project HoloLens is built, fittingly enough, around a set of holographic lenses. Each lens has three layers of glass—in blue, green, and red—full of microthin corrugated grooves that diffract light. There are multiple cameras at the front and sides of the device that do everything from head...
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    Microsoft HoloLens [Virtual Reality, Augmented Reality, Holograms]

    Think of a virtual image. Most VR devices I know use a screen to generate the image. Think of a point light in this system. If you draw light rays then they all emanate from this spot on the surface of the screen. If you translated your eyes parallel to the screen you would still see it at...
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    Microsoft HoloLens [Virtual Reality, Augmented Reality, Holograms]

    It sounds to me that they are actually using holograms, which is quite different than some sort of LCD display. This would explain how steady the holograms are and help explain lack of motion sickness. (Though actually having real imagery visible at the same time is probably a better...
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