bcloward

Ben Cloward has been a game developer since 1999 and has been creating shaders in HLSL, and node-based editors since 2003. He was a co-creator of ShaderFX, a plugin (originally for 3ds Max) that allows artists to create real-time shaders using a node-based interface. ShaderFX was purchased by Autodesk and is now built in to Max and Maya as the main way that real-time shaders are created. Ben was also the original author of the Uber shader used in Maya's viewport. After leaving Vicious Cylce Software in 2007, Ben joined Bioware in Austin, Texas and now works as Cg Supervisor focused on graphics, performance, and shaders - on titles such as Star Wars The Old Republic, and Anthem. Ben has given numerous talks at industry events such as Siggraph, and GDC. He loves to share what he has learned.
Website
http://www.bencloward.com
Location
Austin, Texas
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Occupation
Technical Artist

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Ben Cloward - Technical Artist
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