Recent content by atomic837

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    Questions about Sega Saturn

    A neat concept, but hard to gauge what later, more complex/expansive areas would look like in terms of performance. I believe it was discussed earlier, but can anyone confirm that the Saturn's textures are generally at a lower color depth than the Playstation? It seems to me that this is a...
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    Questions about Sega Saturn

    Great example - I forgot about that one. I suppose that probably answers the question. I also recall now that Digital Foundry's analysis on Resident Evil 2 described how background image data is streamed directly from disc to the Playstation's VRAM as you change camera angles, but that does...
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    Questions about Sega Saturn

    That video is actually what sparked my question. The "disc streaming" theory seems plausible as this technique began to see widespread use for 32-bit systems in the late 90s, at least as it pertained to 3D titles. Many high profile Playstation games were known to stream game/texture data and...
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    Questions about Sega Saturn

    Question on the 4MB RAM cartridge and games like X-Men vs. Street Fighter. After the initial load, there is virtually no loading during gameplay/different rounds, which was a major Achilles heel of memory-strapped consoles like the Playstation. I remember being hugely disappointed by the...
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    Questions about Sega Saturn

    If I recall, the CPUs had to share the same memory bus, so they were considerably bottlenecked. Yu Suzuki was quoted in Next Generation issue 1 that at best they might be able to get 1.5x the performance of a single CPU, and that's only in certain situations. He remarked that a single fast CPU...
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    Questions about Sega Saturn

    I think you hit the nail on the head for the low-resolution of the textures being a primary culprit. In the case of Crypt Killer above, the Saturn textures are quarter-resolution compared to the Playstation - take a close look at the "Now Loading" door texture at 3:28. No matter if the screen...
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    Questions about Sega Saturn

    Thanks - and yes, the different 3D meshes (triangles vs. quads), as well as the UV mapping surely all play a role. Looking at it very closely, I think the biggest piece of the puzzle is the lower color depth of the textures on Saturn. Comparing the arms and pants of Chris in the last picture...
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    Questions about Sega Saturn

    It probably has something to do with that. I read somewhere that the Saturn uses "forward texture mapping" versus the Playstation's simple affine texture mapping.... but then, it is my understanding that the former is actually a superior method, so it still wouldn't answer the quality...
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    Questions about Sega Saturn

    Thinking about it further, it almost feels like the Playstation hardware better approximates sub-pixel texture map values better than the Saturn. Which is odd to me since the lack of sub-pixel precision on polygon models is what gives Playstation graphics that jittery/wobbly appearance. Curious.
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    Questions about Sega Saturn

    So I've recently been dabbling with my new Steam Deck and getting some of my Saturn stuff on there. Something that I can't quite put my finger on is the texture clarity/pixelation of Saturn stuff that differs from comparable Playstation games. For whatever reason, Saturn games in their native...
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    Playstation and Saturn (32-bit) memory tech

    Deep Fear is a Saturn exclusive RE clone that was actually competent for what it was. It probably didn't leverage the system's resources in the way you mention though.
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    Playstation and Saturn (32-bit) memory tech

    That's a great observation. I've always been a bit perplexed at the rather large 512KB CD-Rom buffer in the Saturn (versus the Playstation's 32KB). That buffer might be the key in economically streaming in art/program data from the disc while the SCU frantically shuffles data into and out of...
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    Playstation and Saturn (32-bit) memory tech

    Thanks for the replies above. Does anyone have a good answer for my other question, "... do all textures/sprites have to be redundantly loaded/sitting in main DRAM or can some of those assets load directly from the disc into VRAM and sit there exclusively? In other words, do all...
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    Single-buffered games - Bubsy 3D

    I think your assessments are correct. From the smattering of developer comments that I've seen over the years, one of them made a comment about the mistake of going with that insanely high resolution (for the time), leaving very little rendering budget for any detail. I can only imagine that...
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    Single-buffered games - Bubsy 3D

    I recently came across this article, "Could Bubsy 3D on Sony Playstation been a better looking game?" (http://mgarcia.org/2018/06/05/could-bubsy-3d-on-sony-playstation-been-a-better-looking-game/) from the website blog by Mike MGarcia (http://mgarcia.org/?blog=1). It's an interesting analysis...
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