Recent content by Airwave

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    Nintendo 3DS hardware thread

    So, considering a clockspeed of 268 mhz, we have to expect something in the 10 milion polys/second?, (maybe less if that data is a theoretical figure?) That would be less than i expected to be honest, games like monster hunter tri (that looks remarkably similar to the wii counterpart) led me to...
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    Nintendo 3DS hardware thread

    well, i'd say that without having accesss to the dev kits or the gpu itself, the very discussion of this thread would risk to be meaningless, because i think we are here trying to better understand the inner workings of the console, and making educated guesses of its perfromance, but i find this...
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    Nintendo 3DS hardware thread

    I once read that you could calculate peak polygons/s capacity of a gpu from the pixel fillrate by dividing it by 32 (not an arbitrary value, but refering to 32 bit pixel iirc), the use of this formula in wikipedia pages (for example the polygon performance of the first xbox is calculated like...
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    Nintendo 3DS hardware thread

    i wondered, if the 268mhz clock speed is true, then 3ds fillrate should be 1072 Mpixel/s (268 X 4 pipelines) a pretty high value for a handheld. higher than both gamecube, and wii. And even considering it halves, (because of the need to redraw the image 2 times), a value of 536 Mpixel/s is still...
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    Nintendo 3DS hardware thread

    regarding the fillrate of the gpu, there's something i don't understand. Offical datasheets for the pica states that it can draw 15,3 Mpolygon/s @ 200 mhz , and that it has a fillrate of 800 Mpixel/s at that frequency. Aen't these data incongruent to each other? a fillrate of 800 Mpixel/s should...
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    Nintendo 3DS hardware thread

    yeah seems like RE:re was the first game (at least the first third party game) to benefit from the extra core. However even with the second cpu unlocked, the overall cpu power is still pretty low compared to other mobile devices on the market right now, i wonder how will it impact on the overall...
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    Nintendo 3DS hardware thread

    i really hope that they at least unlock the other cpu to be used by developers, because as it is, the 3ds seems to be very weak on the cpu side, and i fear that it will significantly hold back the platform. So far i have only played Re revelations, and for example there i can't see any...
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    Nintendo 3DS hardware thread

    Then, don't you find a single core* cpu clocked so low completely disappointing for a 2011 device? isn't a 268 mhz cpu going to be a bottleneck in things like IA, physics, number of enemies on screen etc.? *(since the other seems to be used only for os)
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    Nintendo 3DS hardware thread

    is the cpu clock speed known yet for sure? somene says it could be around 800 mhz -1 ghz, since the arm 11 mpcore family of cpu's starts from that frequency going upwards. Do you find this possibility to be plausible?
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    Wii U hardware discussion and investigation *rename

    that's interesting, i did'nt know it was used ingame on 360. Regarding the wiiu, can we espect to see games with use of tesselation? (even if not in the same ammount and quality as seen in recent dx11 games) or not? the thing that puzzles me the most is that the api used by wiiu seems to be...
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    Wii U hardware discussion and investigation *rename

    from the leaked specs, i read that the gpu has a tesselation unit (even if IIRC the r700 family didn't). Does that means that there is hope to actually see tesselation in Wiiu games? Xbox 360's gpu also had a tesselation unit, but as far as i know no game actually utilized it (maybe because of...
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    Did SC: Chaos Theory and SC: Double Agent push the Xbox to it limit?

    what an incredible job you guys did with that game, it's unbelivable how much detail you managed to push at blazing 60 fps, it was also rich of brillant fine details, i clearly remember the first time i played it, it was running onthe track, in the woods, with the leaves that flied as i passed...
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    Did SC: Chaos Theory and SC: Double Agent push the Xbox to it limit?

    sometimes, i made myself the same questions :grin: , another thing that i often wonder, is what would have been, xbox's absolute pinnacle from a graphical standpoint, if the consolle had lived more (le'ts say another full year at least), Shaders gave developers a lot of freedom to create new and...
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    Did SC: Chaos Theory and SC: Double Agent push the Xbox to it limit?

    indeed, as i stated before, it is not simple to judge which game used the most of xbox potential, for this reason, every game has pushed more on some aspects of the rendering than the others. In my opinion halo 2, is one of the games that used the most technical features altoghether while making...
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    Did SC: Chaos Theory and SC: Double Agent push the Xbox to it limit?

    IMHO, Identyfing the title that in absolute has exploited the most, out of the xbox (or any other consolle) hardware, is no easy task, various games has pushed the hardware in different ways, reaching excellent results in some areas (ex. texture, quality and quantity of effects, physics etc..)...
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