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Correct. For what it's worth Soul Calibur 2 renders at a resolution of 640x448 at 60fps.
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What?
What? It's tile based rendering, not upscaling. At 720p XB360 renders 1280x720 pixels per frame.
Those discussions basically...
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If we really want to nitpick here we could argue the Saturn introduced input lag with consoles as every game is hardware double buffered...
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Why is that being raised in this thread? It has nothing to do with any consoles rendering and has no bearing on whether one old console...
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And you're wrong. You have so many statements from PS2 developers and points of evidence that PS2's internal framebuffer was typically...
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Why are we still having this discussion?
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Of course not. It's a completely different approach. Why are you now talking about multipass rendering in a response talking about tiled...
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In terms of drawing pieces of the final image and assembling them to make the final image, it is. Except that's not even what PS2 is...
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Pretty sure Gran Turismo 4 has both a 480i and 480p mode that is a true progressive scan mode. It would have to be able to do 480p to be...
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