NVIDIA DLSS 3.5 Ray Reconstruction support has been added today to the RTX Remix open beta, improving path tracing quality
wccftech.com
Besides NVIDIA DLSS 3.5 Ray Reconstruction support getting added to the RTX Remix open beta, NVIDIA introduced new Toolkit and Runtime enhancements, including better RTX Remix performance on Steam Deck and Linux AMD users, improved consistency of distant lights, multiple enhancements that streamline the texture tagging process and more. You can find the full list of improvements below.
Mod developer “pixelcluster” improved how well RTX Remix mods run for Steam Deck and Linux AMD users, thanks to optimizations for RADV drivers
Mod developer “mmdanggg2” made improvements to the consistency of distant lights, making them update properly when changing or reorienting them
Mod developer “jdswebb” made improvements to how terrain baking and other features work with games that use a left-handed coordinate system
Mod developer “xoxor4d” made several improvements that streamline the texture tagging process, which is essential to properly setting up a game with RTX Remix
Mod developer “xoxor4d” also added an option to use AABBs to differentiate instances, and therefore track them better across frames. For gamers, that means less ghosting and flickering for animated objects and skinned meshes in motion.