Xbox Game Pass has changed the metric of success, says Obsidian boss
Obsidian Entertainment studio head Feargus Urquhart has said that Microsoft's acquisition has given the studio a chance to continue making big-budget RPG games, but Game Pass has changed the metric for success.
www.trueachievements.com
Is it possible that MS allocates revenue to developers according to hours spent on each game? Even as such it doesnt sound like enough. Each subscriber pays a fix amount. Out of that amount we have allocation to costs, profit for MS and revenue to multiple devs. For it to be fully profitable for both MS and the developer, Gamepass must generate enough post-subscription sales, and have reached a critical size of subscribers.While the team has the flexibility and budget to continue making large worlds, Urquhart says that the metric for success has changed slightly due to the rise of Xbox Game Pass. “I can’t go off and spend a billion dollars and only a million hours get played on Game Pass, ‘cause people aren’t paying that much for their subscriptions," Urquhart said. "And so a lot of it is really kind of looking, ‘okay, well what do we think success is?’” How Obsidian approaches development hasn't changed, but it's now important to ensure that its games have "something for everybody," as a successful game is judged by how many millions of hours players have played the game, as much as its sales estimates.
MS never announces profitability of GP, only increase of subscribers and some revenue info, and how money is allocated to each dev is under secrecy with each dev having a unique contract.
Was it here that I remember something about Coalition not reaching the revenue estimates of Gears due to Gamepass?
edit: Checking the forums for Gears it looks like it didnt bode well for Gears of War players how MS tried to monetize it. Putting it in Gamepass, seems to have generated extra costs to players who bought the game and to those that want to access the full content
https://forums.gearsofwar.com/t/thi...a-baaaaaaaad-idea-re-store-prices-etc/35907/3
Gears 5 is a flop
edit 2: My niece wanted to play this, so we tried playing your broken game online. It didn’t work, but what was funny was character selection. This early teenager would rather play as Jack than Del lol. If that’s not a damning rebuke for your writing/story staff, I don’t know what is lol. End...
forums.gearsofwar.com
This is the problem with MS. They are viewing the products as simply number generating units and they get out of touch from what players want to experience. And as such this is how Halo and Gears of War have been gradually losing their steam.
These two games were system sellers, some of the most anticipated franchises ever, not just for XBOX. From being at the top as powerful franchises, they were mishandled, diluted and became stepping stones for Gamepass growth.
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