Zelda: Links Awakening

Discussion in 'Console Gaming' started by Metal_Spirit, Mar 12, 2020.

  1. Metal_Spirit

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    Bought and just finished this game... WOW... it's amazing.
    Its a remake from a 1993 Gameboy game. And it's incredible how well the game stood through time.
    The game is huge, and besides the map and dungeons, has locked parts that you can only access later with new gadgets you get by advancing in the game.
    It has great puzzles, great design, it's a full fledged Zelda game (although Zelda is not present in the game), and got amazed that the Gameboy, although with worst gfx, had such a great game back in 1993.
    This game explains quite well how Zelda got his reputation of a great game so early on. If I'm not wrong, this is the fourth Zelda game ever created, and the first on handheld

    I had already played Zelda games on Wii (Skyward Sword), and DS (Spirit tracks), as well as on Switch (Breath of the Wild), but even so this game surprised me. None of the previous games I played were from 1993, and created on a gameboy.
    And seeing how good this game was, was really, really surprising... I highly recomend.

    Anyone else played this?

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    Next Image: Gameboy and Gameboy color on the left. Switch on the right.

    [​IMG]
     
    #1 Metal_Spirit, Mar 12, 2020
    Last edited: Mar 12, 2020
  2. AzBat

    AzBat Agent of the Bat
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    I would consider buying a Switch for that. My first Game Boy game(& the only one I ever finished) was the DX version.

    Tommy McClain
     
  3. Metal_Spirit

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    The DX was the gameboy color version, right?

    I just read this game was created by the Nintendo team on spare time... Incredible! The game is just awesome!
     
  4. orangpelupa

    orangpelupa Elite Bug Hunter
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    I'm stuck on the errand boy quest :(

    Liked the puzzle. Hated that quest
     
  5. Metal_Spirit

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    Wich one is that? Cannot remember even though I finished the game recently.
     
  6. AzBat

    AzBat Agent of the Bat
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    Yeah. It was amazing.

    Tommy McClain
     
  7. upnorthsox

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    So Link has finally evolved into Hermey, been a long time coming but it looks like we are finally there

    [​IMG]
     
  8. AzBat

    AzBat Agent of the Bat
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    A dentist game?!

    Tommy McClain
     
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  9. upnorthsox

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    The island of lost toys level :shocked::runaway::runaway::shocked:
     
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  10. orangpelupa

    orangpelupa Elite Bug Hunter
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    the one where you need to get item A, then trade for B, then trade for C and so on.

    oh and my right joycon stick is still broken, so ZLA is the only game i can play (it ignores right stick). So im doubly annoyed hahaha.
     
  11. Metal_Spirit

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    There arent a lot of places you can go to trade. All trading is made on the city house.
    There are a couple of exceptions though, with some houses outside of cities.
    The most dificult place to find is on the beach, where you find your sword. There is a wall you need to bomb to open a cave. That cave will give access to a place where to trade the final item and get the boomerang.
    As for when to trade, and what to trade, if you have a useless object... you have to trade.
    Is the object is good, you will need to use it to reach other places. And when you get stuck again... time to see the new places you have to trade.
     
  12. Nesh

    Nesh Double Agent
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    So during the non-working hours? It is hard for me to imagine anyone in the industry finding spare time during the expected working hours.
    Unless there is spare working force
     
  13. Silent_Buddha

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    To be fair the game was rather simplistic with smaller scope than a mainline Zelda game. And also take into account that game development back then was significantly less complex and time intensive compared to modern day games.

    A "AAA" game back then might have had a huge team with over 10 people on it (most were smaller than that). A "AAA" modern game can have 100's of people working on it.

    Still pretty cool, though. :)

    Regards,
    SB
     
  14. Globalisateur

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    Just initially, after some time they showed a demo and got the permissions to officially work on it.

    https://www.gameinformer.com/b/feat...5/looking-back-at-zelda-link-s-awakening.aspx

    It's a game directed almost 100% by Takashi Tezuka with virtually no input from Miyamoto.
     
  15. Nesh

    Nesh Double Agent
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    Doesnt matter how simplistic the original was. The new one has a level of refinement that requires lots of work even if it is not a AAA title
     
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  16. Silent_Buddha

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    Well sure, but I was only addressing the fact that the original was started as an after hours project by some staff (specifically Kazuaki Morita) at Nintendo before later becoming an actively developed Nintendo title. So yes, it is cool and interesting. But it was possible because development was much simpler then.

    The remake was a full blown Nintendo project.

    Regards,
    SB
     
  17. Nesh

    Nesh Double Agent
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    Oh you meant the original game was made during their spare time? I thought you were talking about the remake
     
  18. Metal_Spirit

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    This was 1993. Different times.
     
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  19. Globalisateur

    Globalisateur Globby
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    No they worked on their spare time only initially. I am talking about the Gameboy game.
     
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