Xenos Rendering Times

I am hoping this thread can become a one stop shop for Xenos rendering times, on graphical/IQ features, in different games. I would like to get information on DOF, SSAO, deferred lighting, volumetric lighting, shadow mapping, DepthNormal, fullscreen lighting, motion blur, resolving RGBM to FP16, FXAA, full-res Alpha-Blended effects, skinning, Bloom + ILR, etc.

I will start with the following:

Star Wars Force Unleashed II - DLAA - 2.2 +/- 0.2ms @ 1280x720
 
How can you find those things you cant disable/enable them to discover the effect they have on rendering time ?

your example is just the framerate of a game is that waht you want a list of games and their framerate ?

ps: is that 1280x720 the native res or is it being upscaled ?

ps: how are you ariving at 2.2ms per frame you know that would give you a framerate of several hundred fps (wiki says swfu is 30fps)
unless you read this http://www.eurogamer.net/articles/digitalfoundry-force-unleashed-60fps-tech-article and got mixed up with a quote from the dev who says the motion blur alone eats up 2.2ms ? or are you saying dlaa alone takes 2.2ms ?)
(bf3 on a 560ti has a frametime of about 20ms)
 
How can you find those things you cant disable/enable them to discover the effect they have on rendering time ?

your example is just the framerate of a game is that waht you want a list of games and their framerate ?

ps: is that 1280x720 the native res or is it being upscaled ?

ps: how are you ariving at 2.2ms per frame you know that would give you a framerate of several hundred fps (wiki says swfu is 30fps)
unless you read this http://www.eurogamer.net/articles/digitalfoundry-force-unleashed-60fps-tech-article and got mixed up with a quote from the dev who says the motion blur alone eats up 2.2ms ? or are you saying dlaa alone takes 2.2ms ?)
(bf3 on a 560ti has a frametime of about 20ms)

He's probably just trying to gather any info so he can compare it with certain "other" platforms. It's best to ignore this thread and his agenda IMO. If he really cared for such things, he can search through the game technology discussion thread that's already open.
 
How can you find those things you cant disable/enable them to discover the effect they have on rendering time ?

your example is just the framerate of a game is that waht you want a list of games and their framerate ?

ps: is that 1280x720 the native res or is it being upscaled ?

ps: how are you ariving at 2.2ms per frame you know that would give you a framerate of several hundred fps (wiki says swfu is 30fps)
unless you read this http://www.eurogamer.net/articles/digitalfoundry-force-unleashed-60fps-tech-article and got mixed up with a quote from the dev who says the motion blur alone eats up 2.2ms ? or are you saying dlaa alone takes 2.2ms ?)
(bf3 on a 560ti has a frametime of about 20ms)

http://forum.beyond3d.com/showpost.php?p=1484972&postcount=132


Battlefield 3 - Full-Screen Translucency(?) - 0.6 ms

From DICE GDC presentation, on Frostbite Engine 2.0, slide titled "Performance".
 
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