Xbox One (Durango) Technical hardware investigation

Discussion in 'Console Technology' started by Love_In_Rio, Jan 21, 2013.

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  1. AlphaWolf

    AlphaWolf Specious Misanthrope
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    So is a 100% memory advantage, but most seem to gloss that over. Why is that?
     
  2. bkilian

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    Well, it's only a 33% disadvantage... :)
     
  3. (((interference)))

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    Probably only a 20% advantage in real world usage, as ERP has suggested (and that's assuming the move engines can't make up much of the difference).
     
  4. trainplane

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    Speaking of Nintendo, maybe they are the ones really kicking themselves. They probably thought both machines would be 2.5+ TFLOPS class machines so why bother. But if they had known Xbox 3 was reachable, they could have just gone with a 1 TFLOPS GPU and faster DDR3 RAM for an extra $30-40 and be really close with next gen. Sure it'll make the Wii U $50 more expensive but it would get those wanting a high end Nintendo machine excited at least and end any comparison with 360/PS3.
     
  5. bbot

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  6. Docwiz

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    Going to have to wait and see. I don't see any Xbox 360 compat here and so either Microsoft isn't going to do that at all or this is the Xbox Lite version and we are still waiting.

    Maybe this is the Xbox Lite that's coming out in 2013 and the Next Gen Xbox 720 comes out in 2014. These are real specs, but I need to see the finals to really accept it as complete.

    This is still not adding up for me. Hey, if I am wrong I will admit it on the forum. I just know that Microsoft is working on multiple things here and either these are the real specs and they are not going to go back compat or there is still misinformation going on.

    If these are the real specs then I expect them to put something else in the box besides the $50 Kinect and a regular controller.
     
  7. Brimstone

    Brimstone B3D Shockwave Rider
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    There is still a lot of marketshare Microsoft can capture from Sony and Nintendo. If these specs are true I fail to see how these hardware specs are going to swoon Sony and Nintendo fans that are entrenched. Obviously the right mix of hardware and software is crucial. MS will have some good software...but I just can't see them blowing away consumers with that alone.

    The specs just don't make sense to me after the triumph of the 360. Even the x86 switch is odd.
     
  8. PalmiNio

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    So maybe 3Gb + 2 Cores is for the first round of games.

    Look at how Sony managed to trim down the OS impact over time on PS3.

    The deal could be that MS is playing it save now like - Well we are not sure how much power or OS will need but it won't go beyond 3GB RAM and 2 Cores so lets but the barthere fr the moment.

    3GB sound like a lot of extra extra running in the background. I have to do alot on my PC to reach that.
     
  9. -tkf-

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    Uh? we have had years of pixel peeping console "wars" where the difference was less than "20%" and often the difference was so small that no one would really notice, yet we picked a winner every time :)

    Are you saying that it didn't matter anyway, did we waste our time? :)
     
  10. Arwin

    Arwin Now Officially a Top 10 Poster
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    From the perspective of many, yes, you probably wasted your time. ;) It's only really relevant for people who either take a really long time to make a decision, or get both consoles ... (or one of them and a PC perhaps)
     
  11. torbor

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    There is also marketshare to loose. With this specs, a lot of "core gamers"
    will either choose Sony(if their console more powerfull) or a medium pc as their next gaming platform. Halo and Gears are not that good...
     
  12. cal_guy

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    As I recall the console that usually won was the one that had a significant deficit in FLOPS. :smile:
     
  13. whome0

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    I have Chumby NeTV device, can take HDMI in(+HDCP) and output composited HDMI(+HDCP) image. What it does is rip hdcp keys, take region of the image, change pixels, output mixed image with hdcp keys. It cannot do transparency as not really decode real pixel buffers but jus enough data to see dimension. Example apps are twitter overlay, send image from Android for display on screen, news ticker at the bottom, etc...

    Maybe Microsoft is planning on Xbox SmartTV concept, run DVBTuner or any proprietary tech with hdmi out through Durango. Draw (only opaque?) overlays, see friends notifications, news tickers, read web email etc... Use hdmi CEC controlcodes to change tuner channels. Turning Durango to hdmi video recorder I don't know about it.
     
  14. inefficient

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    So "data move engines" are just glorified DMA controllers?

    Overall my first impression (of these rumors) is that this is a fairly unsurprising design. It basically follows design patterns from the 360. I would not even be too surprised if they were able to get some level of BC out of it. Though it would almost certainly require recompiled code to be patched in; like Xbox1 to 360 BC.

    Performance being ~30% lower than the PS4 would not be surprising to me either. I do see the risk of them losing a good percentage of core gamers to Sony's platform. But that strategy seems inline with what we have been hearing from them and the general trends MS has been following with their Xbox franchise in general.
     
  15. aznable

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    both console are so underspecced that ms can release two apps on marketplace to emulate x3 or ps4
     
  16. french toast

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    I agree. .if this is true..and assuming that no secret sauce turns up...I would be reasonably happy for this...especially over the hd 6670 rumours a year or so back....for an all round device..retailing for £299..could be a good buy.
     
  17. Averagejoe

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    I know a console with a weaker GPU can beat one with a more powerful one,sony did it with the PS3,but sony had Cell which nothing was quite like it back then and it took time.

    MS approach seems cheap,there is no reason to use DDR3 on a next gen console,that if the first indication of cheapen out,today already DRR3 is seen as old and slow vs GDDR5 imagine 3 years down the road,the data movers sound more like patches MS did to fix the cheaply design unit,it may work it may not..

    Probably games will now show a big difference,first because MS would start demanding on contract parity,and because already most 3rd party developers don't care about taking advantage of hardware features,is the reason why PS3 ports and multiplatform games had suffer so much,they just want a good enough playable version,with the exception of Epic,Crytec and some other small group of developer who like their games to look the best.

    Now sony's team those will push the PS4 to the edge and if there is a 50% difference in GPU i know sony will show it,and this whole 100% efficiency thing is what sony is very know for,the PS3 has been push to the very edge of it graphical power.

    I know this company wanted to save money,i can't either blame MS they loss several billions on powerful consoles to end last almost the 2 generations,because now they are basically tied sales wise with the PS3,so maybe they decide it was enough loses it was bound to happen they would not lose money for ever just because people wanted.
     
  18. Nesh

    Nesh Double Agent
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    Yep. Thats why the Dreamcast won the console wars
     
  19. Averagejoe

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    I just don't see it some use the PS3 as example yesterday,but Cell is not just a data mover,Cell is a CPU that could handle some GPU task which offloaded task from the GPU and more than 1 task at the time in many cases.

    1 module is say to be sound,another encoders and the last one data movers non of those would actually hell close that gap.

    The only thing i can see here is the 720 achieving almost all of its full blown potential been extremely efficient,but that doesn't change the whole 1.2TF performance it just help the 720 get there it would still be outdo by the PS4 by 50% (number in theory as well) and some people believe that this would help the 720 stay close to the PS4 because it would be highly efficient.

    There is a big flaw on this theory because for that to happen,the PS4 has to very very inefficient so that its performance drop way under 1.84 TF i just don't see that happening,efficiency is not only hardware based if also depend on your teams,and sony developers have a history of pulling incredible things from its own hardware and pushing the hardware to its very limits..

    This is my whole grudge with this theory about efficiency is based all on the PS4 not been very efficient,even when it has hardware extra to handle physics and other stuff,while the 720 helpers have turn out to be not big help at all.
     
  20. Arwin

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    Interesting, I'd never heard of such a device, but it makes sense and then I can certainly imagine the 360 having something like this (thoguh could still be cut at the last minute, kind of like the 2nd HDMI out that was originally touted for the PS3 ;) ).
     
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