Workstation Motherboards for Gaming

At least with DDR, you do pay a speed penalty with ECC.
So what? It's maybe 1-2 %. I sure don't notice the difference.

If the memory is also registered, I guess the penalty is more significant. However, in such a system game performance is clearly not the major concern.
 
I have my reservations about Skulltrail. A dual core I can understand but no games other than Supreme Commander can make use of all the cores of the CPU...especially once we get in to the quad core realm as I am finding out. A quad core is practically useless in terms of games. It does however rock because Oracle's SOA platform runs insanely quick on my machine :)

However for a rendering firm, going Skulltrail is not a bad idea at all. They could probably use all the CPU horsepower they can lay their hands on!
 
It's more "don't need" than "don't want". Just that Intel 2P doesn't support anything but FBDIMM.

Actually the 5100 MCH supports Registered DDR2, but lacks support for the 1600FSB used by some Harpertown models.

It SHOULD support 1333FSB Harpertown parts, we use a pair of 3.16GHz, 1333FSB chips in a 5000X based board with the latest firmware for our lab server, but don't take my word as gospel on that.

Personally I'd take a Core 2 Quad for gaming, you save on power and games will almost universally prefer lower latency, high speed memory over RDDR-667 or 800MHz FB-DIMMs.

I have my reservations about Skulltrail. A dual core I can understand but no games other than Supreme Commander can make use of all the cores of the CPU...especially once we get in to the quad core realm as I am finding out. A quad core is practically useless in terms of games. It does however rock because Oracle's SOA platform runs insanely quick on my machine :)

Thats not entirely true. Some games are able to benefit from quad-core. The latest build of Company of Heroes sees improvements to the MINIMUM frame rate, taking it from single figures on a dual-core to around 30fps on the DirectX 10 codepath, Unreal Tournament 3 scales reasonably well dual to quad, the latest Enemy Territory Quake Wars patch introduces a multi-threaded renderer along with the separation of the 'server' and client even in single player mode (as was used in Quake 4), and there are various other examples.

Of all of them actually CoH is the best, taking it from choppy to smooth motion, the rest tend to be increases over already playable levels of performance.
 
I would like some extra seasoning on my chips please?

So how much does this thing cost anyway? I haven't seen a price anywhere.
 
Actually the 5100 MCH supports Registered DDR2, but lacks support for the 1600FSB used by some Harpertown models.

It SHOULD support 1333FSB Harpertown parts, we use a pair of 3.16GHz, 1333FSB chips in a 5000X based board with the latest firmware for our lab server, but don't take my word as gospel on that.

Personally I'd take a Core 2 Quad for gaming, you save on power and games will almost universally prefer lower latency, high speed memory over RDDR-667 or 800MHz FB-DIMMs.



Thats not entirely true. Some games are able to benefit from quad-core. The latest build of Company of Heroes sees improvements to the MINIMUM frame rate, taking it from single figures on a dual-core to around 30fps on the DirectX 10 codepath, Unreal Tournament 3 scales reasonably well dual to quad, the latest Enemy Territory Quake Wars patch introduces a multi-threaded renderer along with the separation of the 'server' and client even in single player mode (as was used in Quake 4), and there are various other examples.

Of all of them actually CoH is the best, taking it from choppy to smooth motion, the rest tend to be increases over already playable levels of performance.


Hmm interesting. Are there sites out there that reviewed what you are stating? I would be quite interested since I am running a QX9650 :)
 
Hmm interesting. Are there sites out there that reviewed what you are stating? I would be quite interested since I am running a QX9650 :)

Dual to quad scaling is from my own testing. I haven't had a chance to look at a SkullTrail yet.
 
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