RancidLunchmeat
Veteran
I just read the latest buzz on the Skulltrail that is being released by Intel soon, and it reminded me that when I purchased my last (current) system, one of the configurations I was considering at the time was actually a workstation motherboard that held dual xenons.
It was a Gigabyte board, but I forget the model number because I ultimately decided not to go that route because it was determined that games couldn't take advantage of the true dual CPU nature of the board, and I didn't do anything that CPU intensive to justify it. It would have been approximately 75% more cost for no return as far as gaming goes, plus the increased cost in memory.
Now.. Intel is is fancying us all with the Skulltrail, a dual quad core Xenon board with all the bells and whistles and including the ability to run tri-SLI.
My question goes to the nature of programming. If games aren't taking advantage of dual core or quad core cpu's, they certainly won't take advantage of dual quad core cpu's, correct?
However, where I'm sketchy is if games are actually written to take advantage of dual and quad cores does that mean they will also necessarily take advantage of dual cpu's?
Or is that something ELSE that the games would have to be designed for specifically?
The same question can be asked this way: If a game takes advantage of a dual core processor, will it also necessarily take advantage of two single core processors?
It was a Gigabyte board, but I forget the model number because I ultimately decided not to go that route because it was determined that games couldn't take advantage of the true dual CPU nature of the board, and I didn't do anything that CPU intensive to justify it. It would have been approximately 75% more cost for no return as far as gaming goes, plus the increased cost in memory.
Now.. Intel is is fancying us all with the Skulltrail, a dual quad core Xenon board with all the bells and whistles and including the ability to run tri-SLI.
My question goes to the nature of programming. If games aren't taking advantage of dual core or quad core cpu's, they certainly won't take advantage of dual quad core cpu's, correct?
However, where I'm sketchy is if games are actually written to take advantage of dual and quad cores does that mean they will also necessarily take advantage of dual cpu's?
Or is that something ELSE that the games would have to be designed for specifically?
The same question can be asked this way: If a game takes advantage of a dual core processor, will it also necessarily take advantage of two single core processors?