You are asking for one hell of a lecture here. Even a university course or two only covers parts of the issues.A little offtop question. Is it true what Wii U have only 176 Gflops? If it's true, how it's possible what Wii U have better graphics than X360/PS3? Is it because of better architecture, more RAM?
If it's true, how it's possible what Wii U have better graphics than X360/PS3?
I have yet to see WiiU titles with better graphics than the best X360/PS3 games. What do you think is better from graphical standpoint?
Textures are better in those games, some have more geometry, and you can see that, also thise games have better lighting, and some effects.The thing is, those games are not photorealists whereas most titles on other PS360 tried to be...
So you're spending your computation budget differently.
We already have done WiiU versus PS360 and the DF articles were most enlightening. Basically in 90% of comparisons Wii U was behind (usually performance) both PS3 and XB360 in graphically intensive AAA games. and often the difference between Wii U and the second was bigger than the difference between the first and the second.Textures are better in those games, some have more geometry, and you can see that, also thise games have better lighting, and some effects.
GTAV is better graphically than all of these.Super Mario 3D World, Captain Toad Treaure Tracker, Mario Kart 8, Xenoblade Chronicles X, The Legend of Zelda Breath of the Wild, all have better graphics than anything on X360/PS3, especially Zelda. Mario and Toad games easily can be compared to Ratchet and Clank series, and easily win.
Super Mario 3D World, Captain Toad Treaure Tracker, Mario Kart 8, Xenoblade Chronicles X, The Legend of Zelda Breath of the Wild, all have better graphics than anything on X360/PS3, especially Zelda. Mario and Toad games easily can be compared to Ratchet and Clank series, and easily win.