pixelbox said:just take a look at the new pictures on ign or gamespot then compare. the ps2 version seems to be more clear than gamecubes version. and that bs about ps2 having less polygons...they're the same freakin counts.
SGX-1 said:*cough*....Ahem...
pixelbox said:take a look at the screens shots again
then you are bias. if you cant tell the polys are the same then i dont know what to tell you. but its really shaping up, first batch of screen shots were horrible.SGX-1 said:Why? Did I miss something the first time?
BTW I have RE4 for GC so I know how good it's supposed to look. Those new PS2 RE4 screens don't look as good. Textures, lighting, polys are all lower in quality.
pixelbox said:then you are bias. if you cant tell the polys are the same then i dont know what to tell you. but its really shaping up, first batch of screen shots were horrible.
MasaC said:Can anyone confirm there's true anamorphic widescreen for the PS2-version? If so, the PS2-version may actually look better on my widescreen-TV than zoomed letterbox WS as featured on the GC-version.
there is no dip in poly detail. im not sure on textures. see...it just looks clearerLi Mu Bai said:It is looking good, but there's a noticeable dip in texture detail, poly usage, & lighting. (esp. amongst the ganados) Also no one yet knows the framerate consistency either.
_leech_ said:The most recent IGN preview confirms both anamorphic widescreen and progressive scan.
thats what im saying. they look clearer to me. lighting may take a hit...not sure but everything i saw recently looks better on ps2MasaC said:
_leech_ said:The most recent IGN preview confirms both anamorphic widescreen and progressive scan.
pixelbox said:there is no dip in poly detail. im not sure on textures. see...it just looks clearer
i know that, and it cant be just better captures. look at the giants ropes around its neck. if there was a poly hit round things like ropes would be more blocky.instead they look the same.SGX-1 said:It probably looks more clear because of the screen captures. Being more clear has nothing to do with polygons/lighting.
pixelbox said:i know that, and it cant be just better captures. look at the giants ropes around its neck. if there was a poly hit round things like ropes would be more blocky.instead they look the same.
your talking about the trees arent you? well theres not enough pictures to tell if it received a cut. btw textures look the same its the lighting that looks diffrent. i guess time will tell but for now, ps2 looks better to me cause it's clearer.SGX-1 said:And that's where you're missing the big picture. You're concentrating on just the characters and ignoring the environments. Maybe the polygons numbers are the same for El Gilgante, but it say nothing about the surroundings.
ps2 looks better to me cause it's clearer