When will R520 ship and how much will it cost?!?

Discussion in '3D Hardware, Software & Output Devices' started by X-AleX, Aug 24, 2005.

  1. trinibwoy

    trinibwoy Meh
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    I guess people are just tired of running around in circles trying to figure out what r520 will be. But even if there were some big efficiency gains over the r420 I doubt what you predict is possible.

    XT PE -> Ultra : 30% higher clocks + lower precision + equal pipes
    500Mhz 16-pipe R420 -> GTX : 16% higher clocks + equal precision + 1/3 less pipes.

    You're looking at a 50% reduction in clock advantage and a 1/3 pipe deficit. You must be expecting some pretty massive improvements!! And do we really know how often stalls occur in current hardware?

    A 500Mhz 24-pipe R520 is much more believable as a GTX killer IMO.
     
  2. Jawed

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    I'm still strongly of the belief that R520 is a 16-fragment-shader pipeline design.

    I don't think it's possible to do clock-for-clock or pipe-for-pipe comparisons across the IHVs - the architectures are just too different. I've tried numerous times... Curiously, I think pretty much all the synthetic pixel shader benchmarks show a massive advantage for NVidia hardware (an easy "clock-for-clock" win) - but for some reason it rarely comes out like that in games.

    Then you've got the complexities brought into play of AA/AF.

    I think it's simplest just to take R420 and extrapolate from there. Core 520MHz versus 500MHz isn't a big deal. Memory 1120 versus 1400 is a bit more interesting.

    Then we're just down to how much of a utilisation gain a radically new scheduler provides (if indeed that's what's at the heart of R520). Is it 20%, 50% or what?

    7800GTX seems to be about 20-50% faster than R420 - with the odd exception, both in favour of 7800GTX and in favour of R420.

    So in general I think a 500MHz R520 will be within 10% of 7800GTX - but there'll be the exceptions.

    I doubt that R520 will have the double-Z-rate ROPs that NV40/G70 gain so much with in games like D3 - so games using that kind of technology will still favour NVidia.

    Games that use lots of texture-based effects (e.g. motion blur) will, I suspect, continue to strongly favour ATI.

    Ah well, only another month to wait, if we're lucky.

    Jawed
     
  3. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    I'm feeling lucky again, I think a month sounds about right. :)
     
  4. John Reynolds

    John Reynolds Ecce homo
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    That which renders Oblivion the prettiest and the fastest shall I bestow upon its rigid surface mine blessings (and my money). Nothing else matters. And, sadly enough, I'm dead serious.
     
  5. Jawed

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    I'm hoping that RV530 will be out at the same time.

    With a bit of luck it'll be X800XTPE performance for top-end mid-range money, and available in AGP. Though the 128-bit bus may put too much of a strangle-hold on things for AA. We shall see.

    Jawed
     
  6. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    Understandable attitude, at least you know what you want it for. :)

    I'm just hoping for an AGP variant, now that I got me contacts back I think I'll push for info on that. :)
     
  7. rachaelsdad

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    For my daughter and I also.
     
  8. epicstruggle

    epicstruggle Passenger on Serenity
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    I'll most likely do the same, with aproval from the head office.

    epic
     
  9. Sxotty

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    John, does that most likely mean that it will be ATI since the xbox360 is ATI? I am just curious what you think, that is my gut feeling, but intellectually I am not sure that it will actually make much difference, b/c the 1st console titles often suck at working optimally with the hardware.
     
  10. John Reynolds

    John Reynolds Ecce homo
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    No idea, since I don't know how similar R520 is to that console chip ATI engineered. According to Dave's endless parade of teasings, not very.
     
  11. Dave Baumann

    Dave Baumann Gamerscore Wh...
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    There are some.
     
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  12. Sxotty

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    That is perhaps the winner as far as vague posts goes, especially in light of Johns statment.
    I take it there are some similarities though from that post.
     
  13. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    Both are made by ATI and produce graphics... :wink:
     
  14. John Reynolds

    John Reynolds Ecce homo
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    Thus my dichotomous love/hate feelings toward Dave. :razz:
     
  15. Dave Baumann

    Dave Baumann Gamerscore Wh...
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  16. Rys

    Rys Graphics @ AMD
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  17. John Reynolds

    John Reynolds Ecce homo
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    Rys, have you punched Dave for me yet? Please say yes.
     
  18. JoshMST

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    Hmm, if I were to guess what the similarities are... probably in the memory controller on the shader die (the one that addresses the UMA memory). They probably had to do quite a few tweaks on that puppy to get it to play well with others, and be efficient. Not only a crossbar architecture, but possibly a virtual channel architecture?
     
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  19. X-AleX

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    The question is, will it be better than 7800GTX?And in which price range will it fall?500€?600€?
     
  20. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    [​IMG]
     
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