Some while back it was mentioned, when Mike Acton asked what was wanted, about a program framework of something similar that would relieve Cell developers of the mundane housework and give them a simple engine to run algorithms, giving them room to play. There have also been a couple of B3D threads on PS3 Linux. All in all though, I've heard very little about actually PS3 optimized programs. The only Cell related optimizations seem to come from the high-performance Cell-blade sector. Considering homebrew on PS3 is there to encourage Cell development and create expertise, I'd hope there was a busy section of interested parties experimenting. So, what's the situation with Cell development on PS3? Are there any algorithms/applications nicely optimized, with Linux program whizzing along? Is any doing image processing or audio engineering on Cell? Or optimizing engines for inclusion into other apps, such as Cell accelerated GIMP? Are there any simple tools/engines to get an interested party up and running? Have any vector graphics libraries been optimized for Cell? Is anyone even trying? eg. Has Adobe got any interest in porting Flash to Cell, where it ought to run supremely fast? Or is all Cell development confined to particular algorithms used in games and HPC, and PS3 Linux is something of a no show at the moment?