What was the best and most successful video graphic chip ever built!

Discussion in '3D Hardware, Software & Output Devices' started by Shtal, Aug 26, 2008.

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What was the best and most successful video graphic chip ever built!

  1. ATI R300

    50 vote(s)
    38.2%
  2. ATI R420

    0 vote(s)
    0.0%
  3. ATI R580

    1 vote(s)
    0.8%
  4. ATI R600

    0 vote(s)
    0.0%
  5. ATI RV670

    0 vote(s)
    0.0%
  6. ATI RV770

    6 vote(s)
    4.6%
  7. Nvidia NV25

    0 vote(s)
    0.0%
  8. Nvidia NV30

    3 vote(s)
    2.3%
  9. Nvidia NV40

    2 vote(s)
    1.5%
  10. Nvidia NV47 / G70

    0 vote(s)
    0.0%
  11. Nvidia G80

    21 vote(s)
    16.0%
  12. Nvidia G92

    0 vote(s)
    0.0%
  13. Nvidia GT200

    0 vote(s)
    0.0%
  14. 3DFX Voodoo 1 / 2

    42 vote(s)
    32.1%
  15. 3DFX Voodoo 3

    1 vote(s)
    0.8%
  16. 3DFX Voodoo 5

    0 vote(s)
    0.0%
  17. Matrox Millennium series

    2 vote(s)
    1.5%
  18. Matrox Parhelia

    0 vote(s)
    0.0%
  19. S3 Savage 2000

    0 vote(s)
    0.0%
  20. Not on this list!

    3 vote(s)
    2.3%
  1. Shtal

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    I would assume it didn't capture the hearts of many gamers!

    But yeah, it was outstanding card!
     
  2. Shtal

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    So far I don't see any NV30 vote yet :razz:
     
  3. Davros

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    Heres a card that i thought was great but not yet mentioned, the Geforce 2mx it was cheap, could play the games around at the time and it had all the features of its big brother the geforce 2 gts, unlike the travesty that was the geforce 4ti -- geforce 4mx
     
  4. Gubbi

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    It would be interesting correlating the result choices against the first GPU people owned.

    Cheers
     
  5. Mize

    Mize 3dfx Fan
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    LOL. I voted R300 and my first was TNT + V2.
     
  6. nicolasb

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    Another vote for Voodoo 1, here. For people who weren't into PC gaming back then it must be hard to understand just what a seizmic shift in the market it actually was. In one hit you went from games running at 320x240 with point sampling and no perspective correction to running at 640x480 with perspective correction, bilinear filtering and mip-mapping - and, when you did that, your frame rate actually went up. No other chip ever has or ever will even come close to achieving that kind of performance jump.
     
  7. Gubbi

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    Exactly the same experience for me.

    Going from ~1MPixel/s (320x200 @ 15-20fps), point sampled, somewhat perspective correct in Quake on a 166MHz Pentium to >10MPixel/s (640x480 @40fps) bilinear filtering+mipmapping in GLQuake was stunning.

    Cheers
     
  8. Davros

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    My first 3d graphics card was a 4mb matrox mystique. I wanted a voodoo 1 but they recommended a 2mb graphics card to pair it up with so i first had to upgrade my cirrus logic 512kb card the mystique had the 2nd best 2d speed 2.5% behind the millenium (according to a benchmark i read in a magazine) + it was nearly half the price, good iq, and did 3d as well. it seemed a great card to pair with my future voodoo1

    ps: with the mystique standard quake (not glquake) i was getting 19fps at 512*384 on a p75 oc'd to 90

    I think I had to run univbe to enable that res, i really wanted 640*480 but it was too slow
     
  9. Dio

    Dio
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    All of which had been around for years in the professional space. The Voodoo1 was just a pro card marketed at gamers - with the pro price, at least initially, and with typical pro limitations (such as the ludicrous passthrough architecture and the 'our way or the highway' attitude to getting support).

    One could argue it contained very nearly no new technology - just new marketing.
     
  10. Davros

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    I was just reading the glquake readme and it said about a feature
    only available on really powerfull cards like the intergraph intense 3D. Ive never heard of it anyone know about it ?
     
  11. Kaotik

    Kaotik Drunk Member
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    The problem is - which Intense 3D?
    There's Intense 3D Voodoo, which is using Voodoo Rush chipset (Voodoo Rush + Alliance Semiconductors 2D chip), and then there's Intense 3D 100, which uses Rendition V1000
    Then there's bunch of newer stuff too but I doubt it could mean any of them
     
  12. jb

    jb
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    I went with V1 as like others said what it did back then was just ground breaking. My frist card was an NV10 then I replaced it with a V3 (which I still have today). I also thought that the R300 was a close 2nd place as we still are using that card today in a spare PC. And finally the G80 and Kryo2 were close as they did some great things...just not as good IMO as R300 or the V1.
     
  13. Davros

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    Kaotick it was the intergraph intense 3D / realizm
    the full paragraph
    "gl_texturemode GL_LINEAR_MIPMAP_LINEAR
    This is the highest quality texture mapping (trilinear), but only very high
    end hardware (intergraph intense 3D / realizm) supports it. "
     
  14. swaaye

    swaaye Entirely Suboptimal
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    I was stoopid and for some reason missed Voodoo1 being on the list. I instinctively went with G80 considering the other choices. R300 and G80 are the next two choices after Voodoo1 that I'd go for, with G80 being more impressive than R300 retrospectively IMO.

    Voodoo1 and Verite were both influential, but Voodoo's dramatically faster speed and better hardware effect support ended that argument quick. Verite was very exciting initially. Carmack was even behind it exclusively for a bit. He even said that Verite would be the premier platform for Quake at one point. I have the CGW issue to prove it. :) It should definitely be in the poll list.

    -Savage 2000 doesn't really work right for much other than Quake 3 and UT.
    -Parhelia is overpriced junk.
    -Original Millennium is useless for 3D outside of a few demos and a NASCAR port.
    -Matrox Mystique was actually useful for 3D, if limited.
    -Where's ATI Rage, Rage Pro, Rage 128?
    -ViRGE 325/DX/GX?
    -Savage3D/4?
    -PowerVR 1/2? Kyro?
    -Riva 128 (NV3) or Riva TNT (NV4)?

    The Voodoo5 is probably the best card ever made for DX5-7 games. Its compatibility, quality and FSAA is superb. No nvBlur of the 2D. I would definitely choose one over a GeForce 256/2/3 or Radeon for those old games. I mess with lots of old games and hardware and this is pretty much the way it is IMO. ;) I recently discovered that GeForce FX has a hidden 8X FSAA mode (needed Rivatuner to enable it). At that level it looks almost as good as a Voodoo5's 4X AA.
     
    #54 swaaye, Aug 27, 2008
    Last edited by a moderator: Aug 27, 2008
  15. fellix

    fellix Hey, You!
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    [​IMG]

    No one remembers the "conspiracy"? :twisted:

    Sadly it never took off, beyond ES sampling.
     
  16. Unknown Soldier

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    My first 3D graphics card(I don't consider the S3 Virge a 3D card) was the Creative TNT2 Ultra. After that I got a Creative Geforce Pro which was awesome too. I wanted the Geforce 2 card but they just weren't available at the time.

    After that I got my Geforce 3(first edition). My first ATI card was the R420(x800, which my brother has atm). Awesome card and then I got the X1950(agp, which my nephews have atm) which still imo is the best and last DX9 card ever since all the cards after that came out with DX10.

    I then got the G80 GTS 320 and then the G92 8800 GTS 512. Awesome cards, both of them.

    I wouldn't mind getting myself a R700. :) It's gonna wait though.

    US
     
    #56 Unknown Soldier, Aug 27, 2008
    Last edited by a moderator: Aug 27, 2008
  17. jimmyjames123

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    Not an easy question to definitively answer. There are a lot of different ways to interpret success.

    For NVIDIA, I have to say that G80 is very special because of the true unified architecture, high image quality and high performance with AA and AF (quite possibly the first GPU that would allow one to use high levels of non angle-dependent AF and MSAA at high res while still being playable), and the general purpose GPU potential (that is now being harnessed through CUDA).

    For ATI, I have to say that R300 is very special for the performance improvement and higher quality useable AA relative to the competition. R700 is simply impressive too.
     
    #57 jimmyjames123, Aug 28, 2008
    Last edited by a moderator: Aug 28, 2008
  18. swaaye

    swaaye Entirely Suboptimal
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    Probably because it couldn't touch Voodoo2/3 or TNT1/2. The geometry chip wouldn've only helped a few OpenGL games. Games didn't do much with HW T&L until DirectX 8 anyway.

    BTW, Verite V2200 can only do per-poly mip mapping. Very not good. Very ugly (tried Half Life once). Especially compared to the competition that was coming soon.
     
  19. swaaye

    swaaye Entirely Suboptimal
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    Yeah.

    On the R700 part though, just think of how RV770 is their first chip to really beat or match G80 after almost 2 years. That thought diminishes how exciting it really is for me. ;) R600 was a major screw up and it took quite a while to fix it. RV670 was a good value though.
     
  20. Simon F

    Simon F Tea maker
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    Clearly, you guys never experienced the jaw dropping effect of seeing a Silicon graphics workstation in the days of 286-based PCs.
     
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