What type of texture filtering does metroid prime use?

Discussion in 'Console Technology' started by Luminescent, Nov 19, 2002.

  1. Fafalada

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    Not quite - bilinear is also a minification filter. It's true that with large amount of minification it won't help much over point sampling because averaged samples will be too far apart, but in reasonable cases and/or with mipmaps enabled it will give much better results.
     
  2. Tagrineth

    Tagrineth murr
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    Well, see, here's the thing, the reason I said "Linear" filtering is because... the original post I was responding to asked what was the difference between linear, bilinear, and trilinear filtering! :x

    Notice that I also put point sampling in parentheses right next to it? :-?

    And bi- and tri-linear filtering have already been explained twice in this thread. :p
     
  3. PC-Engine

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    If mipmapping always causes banding when using bilinear then how come some DC games don't have banding like F355 while others like PSO does?
     
  4. Logan Leonhart

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    Hey, I was the one with the dumb question, not Tagrineth. :evil: I just figured that since people used the "bilinear" and "triliner" terms, the one before them would be "linear". I was wrong, evidently. Thanks for the explanations guys.
     
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