I have two dx8 opengl games that should run at 100fps (vsynched) at all times at 10x7x32, Tribes and Tribes2. They did on my 9700, at least. I like af a lot more than aa, but the 6800 does not seem to run these games very well. If I disable aa and af, the card runs even less well than with, so I run 2xaa and 2xaf, performance setting for image quality. I would run the latest drivers but I can't find the vsynch override, they seem to have eliminated that option, so I run a 66xx driver. I am ready to dump this card.
Just get new games right?
Hi Sobek, does that vsynch lock work under opengl?
Well, since no one else has answered, I'll take a stab at it.* AFAIK, triple buffering adds another frame buffer in between your input and the resultant screen output, so at 60fps that's another 16.7ms, and at 100fps that's another 10ms.Now for a like subject, what effect does triple buffering have on latency?
Uh, I can't believe your reaction time would notice differences on the order of one 100th of a second. That's simply not humanly possible.That would explain my current inability to hit targets that I found easy to hit previously.
It seems I am a sitting duck with triple buffer enabled, I get creamed by all and sundry, even nubs. I also can't seem to hit them when I know they were in my crosshairs. By the time I see them and fire I am dead. But sans tb I can hit as well as before, and evade return fire. If you played the game/mod I play you would understand the latency issue being crucial. It involves hitting moving airborne targets, who are shooting back at you, when the max airspeed is some 550m/s in game, and everyone is maxed out by boosting. The terrains are scale kilometers in size. Some 1500k typicaly and larger, and a chase may cover a lot of that in a few seconds. There are flags involved too. Gatta be fast. I think I can tell when I am lagging even 10ms more than usual, been at this a while now. In slower games like Tribes2 tb isn't so bad as it's a much slower paced game. At least the Tribes2 mod I play.