Hello Com!
Im already reading some stuff about game engines, but im at a beginner state tho, i want realy try to figure out what it takes for a CPU to provide a reasonable frame rate as a plattform / potential.
Today most graphics cards seem to be good enough to perfom at 1080p with good or better picture quality, like MSAA and AF varies, but its all up to the user and can be manually adjusted per menu or driver.
Is there any kind of hint for customers to indicate that a cpu aside from cores and frequency is capable of handling a 3D game with dx11 well, well enough to get about 60fps? It could be some kind of instruction set, or something else.
For me playing with sliders ingame it turns out that shadows always impact much, lightning can be an issue and particle desity could be overdriven. Is this adressable to directX routines?
Would be kind of you to give some hints where to look at.
Greetings
tobinho
Im already reading some stuff about game engines, but im at a beginner state tho, i want realy try to figure out what it takes for a CPU to provide a reasonable frame rate as a plattform / potential.
Today most graphics cards seem to be good enough to perfom at 1080p with good or better picture quality, like MSAA and AF varies, but its all up to the user and can be manually adjusted per menu or driver.
Is there any kind of hint for customers to indicate that a cpu aside from cores and frequency is capable of handling a 3D game with dx11 well, well enough to get about 60fps? It could be some kind of instruction set, or something else.
For me playing with sliders ingame it turns out that shadows always impact much, lightning can be an issue and particle desity could be overdriven. Is this adressable to directX routines?
Would be kind of you to give some hints where to look at.
Greetings
tobinho