hi all
I read in a couple of places how alpha to coverage is being done and how it masks the coverage with a new value - even a random one - to create a new coverage that in turn is averaged and ultimately drawn on screen
my question is - where did the original coverage come from? is this coverage calculated in the rasterizer depending on subpixel insideness (IYKWIM?) or am i confusing different types of AA?
do GPU support this "coverage"? is this solely a SW hack? i don't get it, can anyone help?
thank you.
I read in a couple of places how alpha to coverage is being done and how it masks the coverage with a new value - even a random one - to create a new coverage that in turn is averaged and ultimately drawn on screen
my question is - where did the original coverage come from? is this coverage calculated in the rasterizer depending on subpixel insideness (IYKWIM?) or am i confusing different types of AA?
do GPU support this "coverage"? is this solely a SW hack? i don't get it, can anyone help?
thank you.