Could anyone tell me how to share resources between contexts in opengl (especially in case of pbuffers)? Basing on wgl documentation wglShareLists enables only sharing of diplay lists. I tried to share textures with it, but it didn't work (maybe i did something wrong...). How can i share textures, vertex/fragment programs and vertex buffer objects?
Thank's for help, and greets to all 3d people.
Thank's for help, and greets to all 3d people.