we are not done yet ati ;)

Discussion in '3D Hardware, Software & Output Devices' started by tEd, Jun 5, 2004.

  1. Skinner

    Regular

    Joined:
    Sep 13, 2003
    Messages:
    878
    Likes Received:
    12
    Location:
    Zwijndrecht/Rotterdam, Netherlands and Phobos
    As far as performance conserned yes, (btw the new code with fast shader is much better) but it shows the texturestage opt. quite nicely.
     
  2. dan2097

    Regular

    Joined:
    May 23, 2003
    Messages:
    323
    Likes Received:
    0
    Well fast shaders is multiplayer only , and its a nice improvement but mainly due to the lack of fsaa, the game still cant look good. I mean fast shaders allowed me to up the resolution from 800x600 to a whopping... 1024x768 and it still just feels sluggish after playing half life mods at constant 60fps. Thats on an overclocked 9700

    jvd: Ted is saying hes found a way to allow trilinear instead of adaptvie brilinear. I think people should stop saying saying radlinker/rtool force trilinear to be honest, all the trilinear af option does is mean the application just gets the filtering it wants + anisotropic filtering. Its really how af should be applied, its not like it actually forces trilinear on all texture stages. On games like half life it gives bilinear af.
     
  3. SmuvMoney

    Newcomer

    Joined:
    May 24, 2003
    Messages:
    67
    Likes Received:
    0
    Location:
    Chicago, IL
    So there is a way to force trilinear after all? I would say feel free to share, but someone already asked and was rebuked so to speak. :(
     
  4. Blacklash

    Newcomer

    Joined:
    Feb 26, 2004
    Messages:
    219
    Likes Received:
    3
  5. Snarfy

    Newcomer

    Joined:
    Apr 15, 2004
    Messages:
    120
    Likes Received:
    0
    we are not done yet nvidia :)

    Here's a pic from a REAL game, Painkiller -- and the 6800 looks worse...

    [​IMG]

    OMG! ATi filtering looks so awful, doesnt it... :lol:
     
  6. PatrickL

    Veteran

    Joined:
    Mar 3, 2003
    Messages:
    1,315
    Likes Received:
    13
    Bah no need to argue longer. For now everytime someone posted "evidences" it was using special tools to defeat the algorithm, or using gamma augmented ss, or low quality movies. While none of the reviewers testing the card on real games saw anything .....
     
  7. StarGazer

    Newcomer

    Joined:
    Apr 13, 2004
    Messages:
    48
    Likes Received:
    0
    Re: we are not done yet nvidia :)

    Finally, thanks.
     
  8. weeds

    Newcomer

    Joined:
    May 3, 2004
    Messages:
    85
    Likes Received:
    1
    Of course 6800 looks worse, They used forceware 61.11 which full trilinear is broken, thats why the full trilinear on looks the same as it does useing brilinear optimizations, sorry to burst your bubble.. but your looking at nvidias brilinear in both 6800 shots.

    They also used colored mipmaps to test, which we know forces true trilinear on the x800, so a real world comparison it is not.. Its not what is being done in games.
     
  9. dan2097

    Regular

    Joined:
    May 23, 2003
    Messages:
    323
    Likes Received:
    0
    Yeah its pretty poor that they dont seem on the ball as to what ATIs filtering does and the lack of full trilinear in the 61.11
     
  10. Bambers

    Regular

    Joined:
    Mar 25, 2002
    Messages:
    781
    Likes Received:
    0
    Location:
    Bristol, UK
    looks like plain bilinear on the 6800 shots in that to me, settings error?
     
  11. kmolazz

    Newcomer

    Joined:
    Nov 13, 2002
    Messages:
    39
    Likes Received:
    1
    Location:
    Portugal
    I don't see any colored mipmaps in those pictures...
     
  12. Evildeus

    Veteran

    Joined:
    May 24, 2002
    Messages:
    2,657
    Likes Received:
    2
  13. CarstenS

    Legend Subscriber

    Joined:
    May 31, 2002
    Messages:
    5,800
    Likes Received:
    3,920
    Location:
    Germany
    Is it only me or did Extremetech forgot to mention which driver version they're using on the GeForce?
    AFAIK there are some versions floating around, where the "trilinear optimization" switch does not work - and since they did not notice any differences in IQ even within both of the GF6800 images, odds are, they have used one of those drivers.
    edit:
    http://www.extremetech.com/article2/0,1558,1607382,00.asp
    Just found it - FW61.11, Switch no go. :(
    And by choosing medium AA in the Far Cry Settings, they most likely compared quincunx-AA to ATis SGMSAA. Funny they didn't see it.


    Which makes the comparison one, where both optimizations are compared against each other and not real trilinear-AF against optimized triAF.
     
  14. CarstenS

    Legend Subscriber

    Joined:
    May 31, 2002
    Messages:
    5,800
    Likes Received:
    3,920
    Location:
    Germany
  15. bloodbob

    bloodbob Trollipop
    Veteran

    Joined:
    May 23, 2003
    Messages:
    1,630
    Likes Received:
    27
    Location:
    Australia
    Re: we are not done yet nvidia :)

    Snarfy how about using Trilinear filtering in those screen shots both the 6800 screen shots are using Bilinear instead of brilinear and trilinear!!!
     
  16. pat777

    Newcomer

    Joined:
    May 19, 2004
    Messages:
    230
    Likes Received:
    0
    Show us pictures of the 6800GT runing Doom I if you want to make the 6800GT look bad. Or maybe you can use photoshop to make 6800GT look bad.
     
  17. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    I could if i wanted to. But why would I want to ?
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...