Is there any other way to disable camera far z clipping than changing the projection matrix? Because I only want to disable it for certain objects, so changing the projection matrix will make these objects' depth buffer values inconsistent with the rest of the scene, which causes all sorts of problems.
If I could disable it through a d3d api call it would be nice, but I didn't find any.
If I could disable it through a d3d api call it would be nice, but I didn't find any.