Damn! Differents dev have been showing similar demos for bloody centuries but not a single game has showed something like that in real time.
Try just imagine if you want create a complete lake or just a river with that with pyhsx interaction ( like woods who lay on the surface.. ) a big computing time will be needed..
Same for the smoke... In addition it need to be in phase with the gameplay / the graphics / the situation.
If this just for add this type of thing in a game scene just because you want to show it, better to not do it.
lets take the example of someone smoking a cigarette in a game, yes you can put incredible realist smoke, if just for the smoke of the cigarette it cost you 60% of your compute time.. is it really needed ?
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