zhugel_007
Newcomer
Hi all,
I am very interested about the water droplet full screen effect. It has been used in several games. (Metal Gear, Crysis…) It is the effect when you come out of the water, some water drops show up and fadeout on the camera.
I am curious how it is done. I guess for the effect in Crysis, they simply use a noise texture to offset the back buffer? but how to make the animated water drop effect?
Is there any document to explain such effect?
Thanks!
zhugel_007
I am very interested about the water droplet full screen effect. It has been used in several games. (Metal Gear, Crysis…) It is the effect when you come out of the water, some water drops show up and fadeout on the camera.
I am curious how it is done. I guess for the effect in Crysis, they simply use a noise texture to offset the back buffer? but how to make the animated water drop effect?
Is there any document to explain such effect?
Thanks!
zhugel_007
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