A new interactive indirect illumination technique using voxel cone tracing. As I understand it the voxel octree is traversed using a approximate cone tracing where different mip style representations of the scene are used depending on the cone's area at each level. It looks quite fast and really impressive (especially the specular lighting capabilities shown in the videos).
http://blog.icare3d.org/2011/06/interactive-indirect-illumination-and.html
Apparently they'll be presenting it at SIGGRAPH.
http://blog.icare3d.org/2011/06/interactive-indirect-illumination-and.html
Apparently they'll be presenting it at SIGGRAPH.
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