Browsing the Khronos website, I've found that some guys (amanithvg.com) have done an implementation of OpenVG using OpenGL / OpenGL|ES.
I've seen examples and seem impressive. I wonder if this approach would be good for handhelds...theoretically talking i think it would be great if all phones interfaces will be rendered inside a unique OpenGL|ES context.
I've seen examples and seem impressive. I wonder if this approach would be good for handhelds...theoretically talking i think it would be great if all phones interfaces will be rendered inside a unique OpenGL|ES context.