US defence corp holds key to Sega plans (Saturn 2 article)

for those interested in the Saturn 2, aka Pluto (or Mercury), and also probably unofficially known as the 'Eclipse' as well as sometimes referred to unaffectionately as the '64X', this is the 1995 Next Generation & EDGE article that was probably directly responsible for a very great deal of discussions & arguements on various message boards as well as usenet newsgroups, from 1995 to 1997-98 about exactly what would be on the inside of Sega's sucessor to Saturn, be it an upgrade for the existing Saturn and/or an entirely new console.



the Saturn2 article from Next Generation magazine Nov 1995 page 12-14.. (seen in EDGE a month or two prior)

http://tinypic.com/2qyhe
http://tinypic.com/2qyj8
http://tinypic.com/2qyr5
http://tinypic.com/2qyvr
 
Next-Generation had some of the best industry coverage outside of trade magazines back then. This article had done a good job touching on the relationship between the companies involved in SEGA's hardware back then.

I remember the later interview with the Real3D rep who explained that they didn't have what SEGA was looking for in their next system. They were anti-alaising their polygons and trilinearly interpolating their texture filtering back when the consumer end was hyping Tomb Raider PC on Glide, so it's interesting that they couldn't find a balance for a console market solution.
 
Is it just me, but does that first shot on the second page (of the carsa in the city) look just like the city they used in Sonic adventure?
 
Nah, just a CG rendering cartoony-colored like Sonic:

Station%20Square.jpg
 
real3d had some very expensive gpus. Wuold have been nice but i think sega made the right price / performance pick
 
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