Unreal Engine 5 Tech Demo, [UE5 Developer Availability 2022-04-05]

Discussion in 'Console Technology' started by mpg1, May 13, 2020.

  1. Dictator

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    Software Lumen totally offers offscreen reflections - but not of certain types (no skinned meshes, for example). They are also dramatically lower quality.
    This is a rough shot and my shaders are still compiling for software lumen as you can see on the coat (this takes like 5 hours?) but this is the gist.[​IMG]
     
    #3581 Dictator, Apr 12, 2022
    Last edited: Apr 12, 2022
  2. Dampf

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    Yeah the results are pretty devastating.

    I do think it is using HW-RT though. My possible explanation is that the BVH structure built with HW-RT is overflowing the VRAM, which is why the 5600XT performs a lot better especially at WQHD.

    Still, that should not be a problem in a full game, as by then DirectStorage and Sampler Feedback will likely be used, as the PCGH article suggests too. Plus scalable texture settings of course. We already know the textures in that demo are for 8 GB cards and up.
     
  3. PSman1700

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    Maybe it does HW ray tracing, but not in the quantity or quality to differinate between ancient vega and modern rtx hardware perhaps.

    Test GPU's with the same amount for vram, do they show the same weirdness?
     
  4. Dampf

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    The 2070 Super also performs a tiny bit worse than the 5700XT. But not to this extent.

    Also seems like my theory about VRAM overflowing is already debunked by that PCGH article showing the out of memory budget error on these cards.

    The 5600XT is actually 300 MB more over budget than the 2060.

    Now I am even more confused. Aaaah!

    Okay, another possible explanation: The AMD drivers are simply more optimized for UE5 right now. Which does make sense, as Nvidia has not been releasing drivers specifically for UE5 yet.

    But if HW-RT were to be used properly, the 6600 would also be significantly faster than the 5700XT. But it performs a lot worse. Which could also be due to HW-RT if it tanks performance. But why is the 2070 Super not performing much worse than the 5700XT as well if that's the case....??

    [​IMG]

    Okay I give up. :confused:
     
    #3584 Dampf, Apr 12, 2022
    Last edited: Apr 12, 2022
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  5. PSman1700

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    Indeed weird. Was giving vram a though when you said it but if thats not it. Even accounting non-hw rt, these gpus should perform differently against eachother then they do there.
    Previous land of nanite (pc/XSX) demo didnt behave like this right?
     
  6. Dampf

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    You are referring to Valley of the Ancient, right? Yes that one did not behave that way. But it was defaulting to Software-Lumen, so it doesn't mean much when we want to inspect HW-Raytracing performance.

    Also really like Alex screen above. The difference in reflection quality is pretty big. But yeah we have to wait until all shaders are compiled.
     
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  7. PSman1700

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    Yes valley of the ancient (land of nanite was the PS5 demo, mixed these up). I ment in general GPU raster performance, say a 5700XT and a 2070/S. Almost a year ago so there should be enough tests out there.



    Just looking across YT, seems to run (much) better, and arguably looks more stunning and closer to the original UE5 PS5 tech demo. As someone else noted, the new matrix demo isn't that impressive (it is, but not as the hype suggested), atleast it doesnt blow away the previous tech demos, which had a more awe-effect but ok :p
    I played ran awakening on PS5, valley of ancient on 2080Ti and watched the PS5 UE5 demo via DF.
     
  8. chris1515

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    The difference of quality between HW-RT and non RT is huge. This is ok software Lumen is good for performance of non HW accelerated raytracing.
     
  9. Malo

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    You're talking about gamers that pre-purchase and preload games to ensure they can play it at unlock time.

    Which then makes me think if they have a preload, then allow some kind of executable that generates the shaders. FOMO might actually have a benefit?
     
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  10. chris1515

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  11. ethomaz

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    That makes sense.
    For a demo it is really not a big issue but we are seeing that "struggle" more and more in retail games including consoles (that is a more fixed set of hardware/driver).
    IMO I wish to have a button or option to compile it before hand than have the issues in gameplay.

    Edit - I worte about consoles being more a fixed set of hardware/driver before read that one.
    So that is how I thought.
    The issue is that even in console games we are having this gen more issues with that shader compilation than for example PS4/XB1 gen... in console it should be easily avoided from what you say.

    It is being rare the games DF review on consoles that doesn't have at least some issues with shader compilation.

    That should be a bit too advanced or hard for most user.
    But I like the ideia to have an option where the own developer shares the most common shader cache compilation in a server and the game automatically download it.
    Something like the most common GPU/Driver combinations.
    I don't know how much bandwidth that should cost to the developer... so maybe it is not a good ideia either.
     
    #3591 ethomaz, Apr 12, 2022
    Last edited: Apr 12, 2022
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  12. ethomaz

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    Not wanting to deny any theory but did you guys compared the reflections between 5700XT and RTX cards? Performance can be the same but RTX cards showing better reflections.

    Thanks.
    The difference is very very noticeable.
     
    #3592 ethomaz, Apr 12, 2022
    Last edited: Apr 12, 2022
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  13. chris1515

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    Reflections looks like a Ps2 game on non HW-RT card.
     
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  14. DavidGraham

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    What about GI then? Is it hardware accelerated through DXR?
     
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  15. Dampf

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    If so, then I will be very curious how future game handle settings.

    Will the Epic and high settings be locked to HW-RT cards only?

    Or will both cards run max settings, but the RT capable card will simply run it with better reflections like we see here in this sample? If so, then that may be quite problematic for benchmarks, as RTX/RDNA2 cards perform automatically worse compared to RDNA1/Pascal. Or they do perform similar like I have been suggesting, but even then max settings on the non DXR card are not really max settings, are they?

    Anyway, I do think the first option is the most likely scenario.

    Settings in the future could look like this:

    Epic - HW RT Lumen, targeted at 30 FPS on next gen consoles @ 1080p with TSR to 4K
    High - HW RT Lumen, targeted at 60 FPS on next gen consoles @ 1080p with TSR to 4K
    Medium - Software Lumen for older hardware.
    Low - Lumen disabled for really old hardware.

    Yep, that makes the most sense.
     
    #3595 Dampf, Apr 12, 2022
    Last edited: Apr 12, 2022
  16. Silent_Buddha

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    That's one remake I'd really like to see. The original Unreal remade with updated graphics but all gameplay kept the same.

    Regards,
    SB
     
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  17. Karamazov

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  18. TEEDA

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  19. PSman1700

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    I truly hope we will see something like that someday. Going for max fidelity and stay as true to the original as possible. I think the opening scene when coming out of the space ship in the very first level is the most stunning graphics ive ever seen at a given time (ofcourse).



    Coming to PC aswell, going to be something for DF to do some comparisons ;)
     
  20. Karamazov

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    And Xbox
     
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