Unreal Engine 5 Tech Demo, [UE5 Developer Availability 2022-04-05]

Discussion in 'Console Technology' started by mpg1, May 13, 2020.

  1. iroboto

    iroboto Daft Funk Legend Subscriber

    That latter half of Barts message was really telling. If you keep crunching and don’t fix things, you can’t use it or modify it to go further the next iteration.
    Honestly same problem Halo/destiny engine keeps having. Tools can’t keep up. The engine cannot scale easily.
     
    jlippo, milk and Shortbread like this.
  2. Remij

    Remij Regular

    It won't.
     
    London Geezer and Shortbread like this.
  3. see colon

    see colon All Ham & No Potatos Veteran

    Beyond the obvious costs of developing and maintaining a cutting edge engine, there are more savings to be had by using unreal because it includes things like a physics engine and other things CDPR were paying royalties on. Isn't the whole Oodle suit now free to use in Unreal Engine? I feel like I read that a while ago but couldn't find a press release for it. CP2077 boots to a screen full of licensee logos, and I'm sure combined they cost an amount that is somewhat substantial.
     
    iroboto likes this.
  4. Shortbread

    Shortbread Island Hopper Legend

    I wonder if Sony first-party studios other than Bend Studio's (well, there is a rumor their next game will based on Guerillas Decima Engine though) will ever adopt the Unreal Engine? Or, does Sony studios find it more useful to develop their own tools on creating a more bespoke PS hardware oriented game engine?

    Anyhow, I would love to see UE5 used by one of Sony's triple-A first-party studios, similar to The Coalition's mastery of the Unreal Engine across the Gears of War series. I believe the next Gear's title is going to be a real jaw dropper. :yep2:
     
    DSoup likes this.
  5. Jawed

    Jawed Legend

    Maybe UE5 will usher-in a new era: studios remaster games by porting to UE5.

    Seriously, I wonder what the bottlenecks would really be in that situation? Scripting?
     
  6. DSoup

    DSoup Series Soup Legend Subscriber

    It must surely be easier to get new recruits up to speed if they are familiar with industry standard engines and tools compared to getting them up to speed with your engine and your own tools. But who knows. Kojima knocked out Death Stranding pretty damn quick on Guerilla's Decima engine and we're seen a bunch of the tools that they used for Horizon Zero Dawn and they all looked pretty sound. Watching them create great chunks of landscape looked ludicrously easy, unlike say Bethesda's CreationKit.
     
    Last edited: Mar 23, 2022
    Shortbread likes this.
  7. SlmDnk

    SlmDnk Regular



    Information and screenshots: https://www.artstation.com/artwork/wJvbWZ
     
  8. Shifty Geezer

    Shifty Geezer uber-Troll! Moderator Legend

    Great work! Some shots there are photoreal, but the others feel really freaky!
     
  9. Jofan

    Jofan Newcomer

    Love the shaky cam, adds so much more to the realism rather than on rails. It also contributed so much to Ride 4 photorealism, cant understand why its not used in car games for the rear cam rather than a static one which always looks naff and unrealistic to me
     
  10. Silent_Buddha

    Silent_Buddha Legend

    First, before I say the next thing, I love the aesthetics of this, it's really well done.

    However, for me personally, it's not watchable, I'm getting a lot of eye strain and a bit of a headache because everything is blurry and not in focus (to me). My eyes are constantly trying to bring the things in the video into focus but they can't because there's rarely anything in there that doesn't have enough blur that my eyes can actually focus on. Shame. Times like this, I wish I wasn't so sensitive to blur because I can appreciate the work that went into it, but I can't actually watch it.

    Regards,
    SB
     
    egoless likes this.
  11. Jofan

    Jofan Newcomer

    Project RYU upcoming Indie Game for UE5 (via DSOG)
     
  12. cheapchips

    cheapchips Veteran

    There's no game and no NPCs to speak of, but even so, it's impressive that six person team can throw together a demo like that.
     
  13. Karamazov

    Karamazov Veteran

    I'm dreaming of a Google streetview looking like that. Surely one day...
     
  14. Malo

    Malo Yak Mechanicum Legend Subscriber

    I'm not sure it looks much more than a stock asset store city block with a few custom extra models in early stages of modeling.
     
  15. Remij

    Remij Regular



    State of Unreal announced for April 5th.
     
  16. Karamazov

    Karamazov Veteran

    did they say state of PLAY ?
     
  17. Shortbread

    Shortbread Island Hopper Legend

    Yeah, somewhat odd, purposeful, or just simply the state of things with UE5. If anything, I can see a new PS5 IP running on UE5 being announced/demoed during this event.
     
    Karamazov likes this.
  18. cheapchips

    cheapchips Veteran

    I don't know if "look at the state of that!" is just a British English phrase, but it means the thing you're refering to is a total mess. It's all I can think about when reading 'State of Unreal'. :-D

    Hopefully what we'll get from the presentation are some early looks a larger budget UE5 titles and a bit of insight into their production.
     
  19. Shifty Geezer

    Shifty Geezer uber-Troll! Moderator Legend

    "State of play" is a generic phrase meaning the current conditions.

    Edit: Where was this said? I'm just seeing State of Unreal above.
     
    BRiT likes this.
  20. Karamazov

    Karamazov Veteran

    that was just a joke !
     
    Shortbread likes this.
  21. doob

    doob Regular

    Agreed, not only that but also the unfortunate and still trendy and overdone chromatic aberration ever since 2nd Crysis game that has plagued almost every game.
     
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