Unreal Engine 5 Tech Demo, [UE5 Developer Availability 2022-04-05]

Discussion in 'Console Technology' started by mpg1, May 13, 2020.

  1. lethal01

    lethal01 Newcomer



    Preview 2 out, how many previews usually happen prior to a full release?
     
    Cyan, Dictator, jlippo and 3 others like this.
  2. Allandor

    Allandor Regular

    Can be many. Easy answer "when it's done" ;)
     
  3. Scott_Arm

    Scott_Arm Legend

    milk, Cyan, PSman1700 and 4 others like this.
  4. cheapchips

    cheapchips Veteran

    It's a bit of a shame. Cyberpunk obviously went a bit wonky for them, but the REDengine's always been interesting.

    From their press release, they make it sound like much more of a tech partnership (but that might just be a face saving move). Having a AAA opening world/RPG developer will surely benefit UE development over the coming years.

    https://www.cdprojekt.com/en/media/...t-of-a-strategic-partnership-with-epic-games/
     
    Cyan, PSman1700, pharma and 1 other person like this.
  5. iroboto

    iroboto Daft Funk Legend Subscriber

    $$$$$.
    If you bring down time to deliver; multi platform deploy and have some of the most advanced graphics; you have to ask yourself if it’s still worth it. A 1 project change over and once your pipeline is UE, you continue to benefit going forward with each new release.
     
    AzBat and BRiT like this.
  6. Scott_Arm

    Scott_Arm Legend

    They have absolutely no reason to save face. It just makes financial sense, and it's harder and harder for companies to keep up with the UE juggernaut. The partnership will just ensure that UE is capable of the technologies they need.
     
  7. Jupiter

    Jupiter Veteran

    Greig Fraser, the cinematographer of Dune talking about Unreal Engine and the use in movies in the future at 11:50:


    EDIT
    I found this by chance because I watch a lot about Dune.
     
    Last edited: Mar 21, 2022
    Shortbread, Malo, PSman1700 and 4 others like this.
  8. Shifty Geezer

    Shifty Geezer uber-Troll! Moderator Legend

    Although...how big can an engine become before it becomes jack of all trades, master of none? Is it possible for a 'one size fits all' solution or will sacrifices be made elsewhere for a cheaper, 'good enough' solution?
     
  9. PSman1700

    PSman1700 Legend

    With what we have seen from UE5, it is kinda above anything else, makes sense for studios to move that way. As others have said, its hard to keep up with this juggernaut. Also seems that UE can scale to basically any game.
     
    Jupiter likes this.
  10. Jupiter

    Jupiter Veteran

    I would agree with that as far as most single player games are concerned. It's a different story for some multiplayer titles.

    Adjustments can also be made to the Unreal Engine itself. At some point, however, the differences can be too great that one does not always take the current Unreal and then only imports fragments.
     
    PSman1700 likes this.
  11. Scott_Arm

    Scott_Arm Legend

    I don't think there's any way to really know, but there's just the simple economics of keeping up when making AAA titles. A custom solution may be better, but if trying to build it would bankrupt your company then UE is a better option. It's either that or get bought out buy Microsoft or Sony to get enormous funding and maybe some allowance to make passion project games that round out the console library instead of strictly making the most money possible.
     
    BRiT and PSman1700 like this.
  12. PSman1700

    PSman1700 Legend

    Also that, so far, there has not been anyone surpassing what UE has shown to be capable off. I think not many will complain what they get from UE5 based games.
     
  13. Cyan

    Cyan orange Legend

    also their whole code base for their engine has been completely leaked some time ago..., so why working on their own "life's work" when everyone else can already have that?

    Btw, this demo looks really good.



    However, I think the new Unity video called "Enemies" looks better. In fact, it's the most realistic representation of a human in 3D form, imho.
     
    Last edited: Mar 21, 2022
    PSman1700 likes this.
  14. cheapchips

    cheapchips Veteran

    Enemies is really nice. It doesn't give us much indication of what Unity game / cutscene characters will look like. It doesn't give us much indication of how democratic their character tools are either.

    Metahuman creater and the Matrix demo provide a pretty good idea of the quality anyone can bring to UE5 projects. It'll be interesting to see where Unity's Weta and Ziva purchases take their character tools in comparison.
     
    Last edited: Mar 22, 2022
    milk likes this.
  15. see colon

    see colon All Ham & No Potatos Veteran

    Not only does Enemies look better artistically, it's also more accurate. Kitana's not a blond, for example.
     
    PSman1700 likes this.
  16. Arwin

    Arwin Now Officially a Top 10 Poster Moderator Legend

    Maybe I am missing something but the actual game looked better to me.

     
  17. see colon

    see colon All Ham & No Potatos Veteran

    The video in question was a fan made project based on Mortal Kombat 4. The channel has endings and character bio scenes from that older game, remade in Unreal Engine.
     
    Cyan and PSman1700 like this.
  18. Scott_Arm

    Scott_Arm Legend

    Sounds like the red engine was already a master of none.

     
    tuna, Jawed, Shortbread and 4 others like this.
  19. Malo

    Malo Yak Mechanicum Legend Subscriber

    Jeez, sounds like a good decision to move to UE5 then...
     
    Shortbread likes this.
  20. Dampf

    Dampf Regular

    Really, really hope UE5 will fix those awful shader stuttering issues UE4 has.
     
    BRiT likes this.
Loading...

Share This Page

Loading...