Unreal Engine 5 Tech Demo, [UE5 Developer Availability 2022-04-05]

Discussion in 'Console Technology' started by mpg1, May 13, 2020.

  1. milk

    milk Like Verified
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    My guess is those are LOD changes, and not even Nanite ones, but Hieralchical LODing, as already stated before. If you could switch to the different Nanite view modes in those videos, we'd be able to see what's happening better.

    I also speculate these HLOD transitions do use the old stochastic transparency fade, unlike nanite that simply switches models with no transition (TAA does all the work). If that is the case, and it is possible to turn off TAA and Reconstruction, we'd be able to spot the stipple patterns of the stochastic transparency.
     
    #3061 milk, Dec 14, 2021
    Last edited: Dec 14, 2021
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  2. Nesh

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    we had a Getaway playable demo? :-o
     
  3. Shortbread

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    No. If my memory serves me right, a playable demo for both Eight Days and The Getaway 3 got canceled days prior to E3 2007 (then both projects got canned around 2008-09 time period). From what was rumored by those in the know, both demos *cough* CELL *cough* didn't live up to what was expected.
     
  4. orangpelupa

    orangpelupa Elite Bug Hunter
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    i didnt realize that the models were from movies (or movies-quality, and the younger keanu even captured from old movie reel in a warehouse somewhere) and simply used in unreal, according to the verge's interviewer here



    that i forgot the time stamp
     
  5. onesvenus

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    Why wouldn't they use Nanite LOD changes in those buildings? Being completely static geometry it seems like it's the perfect scenario for Nanite.

    Might just be that some Nanite LODs are being able to capture more geometric detail than others, changing from almost a flat polygon to a more complex surface that, even though it satisfies the perception of being almost the same from a geometry POV at that resolution , generate complete different shadows.
     
  6. Shifty Geezer

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    You don't have to watch closely - it is obvious! ;) I wonder if that's what I noticed watching the original, with these great aerial vistas, and then suddenly something glitched, not unlike The Matrix. I'll rewatch and get timecodes.

    Edit: These are some errors that stand out because the rest is so perfect. Remarkable detail and stability, and then a few oddities. Needs to be watched in motion as they are all of single frame blips.

    upload_2021-12-14_11-32-21.png

    upload_2021-12-14_11-32-29.png

    upload_2021-12-14_11-32-36.png

    upload_2021-12-14_11-36-15.png

    Am I nitpicking? Well, if you don't want nits, you want someone to pick 'em. :mrgreen:
     
    #3066 Shifty Geezer, Dec 14, 2021
    Last edited: Dec 14, 2021
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  7. cheapchips

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    FXGuide tells the deaged Keanu story a little differently

     
  8. Karamazov

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    Keanu does not age.

    [​IMG]
     
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  9. mr magoo

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    His aging process looks like rollercoster ride :)
     
  10. orangpelupa

    orangpelupa Elite Bug Hunter
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    keanu, tom cruz, etc won the genetic lottery hahaha
     
  11. Karamazov

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    He de-age each time he drinks blood !
     
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  12. milk

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    Because these buildings are made up out of a collection of hundreds of different and repeated instances. They are not single models. Each window, corner, square meter of wall, stretch of roofing, air conditioning box, etc, is a different separate nanite object.

    At a certain distance, each one of those will already have been simplified down to their limit through nanite itself, down to a single quad, or at most a cuboid shape. The next level of simplification would mean having all those smaller pieces be switched by one single larger model wich can then be simplified even further, also through nanite. I'm guessing those larger changes causing some pop-in are those largee swaps, which are not typical Nanite LOD changes. Its outside Nanite system's scope. They are more like old-school LOD changes.
     
    #3072 milk, Dec 14, 2021
    Last edited: Dec 14, 2021
  13. eastmen

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    Keanu looked really rough and bloated around the bill and ted filming time. Tom cruise basically has a cult that give him everything he needs. They are both extremely rich and who's job it is to stay fit. So I am sure they are on every vitamin and supplement known to man and most likely have the highest quality skin care creams and treatments. At this point in time if you get rich young enough you can have an amazing middle to end of your life. You see this with female actresses also. Jennifer Aniston looks amazing at 52 as does kate Beckinsale at 48. Yes they all get botox and other surgeries that can help (or make it worse depending).


    As for the graphics in this demo. Well it be great if this is the standard moving forward in games although the transition from real keanu to fake is jarring
     
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  14. Karamazov

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    The transitions looked awesome to me. The cutscene in the car was really realistic looking. And UE5 keanu looks much more convincing than 2002 CGI keanu un the movie.
     
  15. Karamazov

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  16. Karamazov

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  17. Shortbread

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    @0:09 hum, that clipping never happened to me. I know the car crashes are very dynamic (or rarely the same) when shooting out the tires. So, it seems from that clipping, that transitional scenes are affected as well from the dynamic behavior of how one approaches these chases.
     
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  18. dobwal

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    Or Epic has had more time with the PS5.

    https://www.gamesradar.com/epic-reveals-how-its-been-working-with-sony-for-years-on-unreal-engine-5/
     
  19. dobwal

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    More like, "Scrap it all and start again!!! Plus GTA Online is still killing it so we are in no hurry."
     
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