Unreal Engine 5 Tech Demo, [UE5 Developer Availability 2022-04-05]

Discussion in 'Console Technology' started by mpg1, May 13, 2020.

  1. Karamazov

    Karamazov Veteran

    where is that original reveal video ? i don't remember seeing anything other that the video compilation above ?
     
  2. Shortbread

    Shortbread Island Hopper Legend

    Original reveal and PR Fud...

     
  3. Andrew Lauritzen

    Andrew Lauritzen Moderator Moderator Veteran

    Beyond that, what other shadow "LOD" issues are you seeing? Do you just mean resolution stuff? I mean there's some minor issues in places due to the light angle being extremely low + very high detailed geometry, leading to some rather challenging cases for shadow maps, but overall there aren't a ton of visible issues in the demo that I know of. Be curious what you're referring to if you could post a quick video or screenshot.
     
  4. Shortbread

    Shortbread Island Hopper Legend

    As soon as I get a chance to take some shots I will.
     
  5. Andrew Lauritzen

    Andrew Lauritzen Moderator Moderator Veteran

    Waiting for you to line up the light with the stupid overhead freeway signs perfectly to make the geometric grating aliasing cast over a huge region of the highway :p

    But beyond that I'm curious what you find! I'm not claiming it's perfect, but overall pretty happy with the results especially considering there was basically zero artist tweaking involved in the directional light shadows, whereas usually it's pretty common to adjust biases, cascades, filtering and light angles to avoid artifacts.
     
  6. SmooTh

    SmooTh Regular

  7. Remij

    Remij Regular

    Yea, figures that a PC demo likely isn't in the works because it's likely a lot of extra work. Sucks, but what are you gonna do? There'll be plenty of cool UE5 tech demos coming over the years I'm sure. I expect Nvidia to collaborate with some visual effects studios again and raise the bar even farther.

    That "Troll" demo was made in UE4 and looks absolutely bonkers to this day and features some pretty advanced RT effects too. I think that was supposed to be a multi part demo (iirc) so perhaps they'll release a new iteration of that demo to show how far the engine tech, and their hardware has come since then.

     
    PSman1700 likes this.
  8. Shortbread

    Shortbread Island Hopper Legend

    LOL. No, I left the sunlight position in the original setting.

    I'm converting the PS5 video webm files now. I wish I had captured some of the prior stuff... I believe the issue maybe is how I perceive geometry [Nanite] LoD when it comes into perspective or scene and the way shadows comes into focus or play.
     
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  9. Shortbread

    Shortbread Island Hopper Legend

    If you focus closely, you will see some geometry/Nanite LoD coming into focus, which from my perspective creates an illusion of shadows popping in.







    FYI, great next-generation demo!!!
     
    Last edited: Dec 13, 2021
    function, Shifty Geezer and BRiT like this.
  10. scarythings

    scarythings Newcomer

    DF updated the article about resolutions : https://www.eurogamer.net/articles/...kens-previewing-the-future-of-gaming-graphics
     
  11. lethal01

    lethal01 Newcomer

    All these show up with "!This video is unavailable" on my end.
     
    Jay likes this.
  12. Andrew Lauritzen

    Andrew Lauritzen Moderator Moderator Veteran

    Same for me unfortunately :( Did you set them to private or something? Maybe unlisted instead?
     
  13. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■) Moderator Legend Alpha

    As Shifty said before, This is a technical discussion so let's not focus on subjective personal takes.
     
  14. Shortbread

    Shortbread Island Hopper Legend

    Checking it now.
     
  15. snc

    snc Veteran

    1066p-1200p so on ps5 and xsx, it makes sense as I was wondering whats going on with this reconstruction technic as many 1440p games without any reconstruction looked more sharp and stable for me, reason is internal is not that high, wonder how 533p-648p on xss must look
     
    lethal01 likes this.
  16. Shortbread

    Shortbread Island Hopper Legend

    Should be working now.
    -------------------------------------------------------------------------------------------------------------------
    If you focus closely, you will see some geometry/Nanite LoD coming into focus, which from my perspective creates an illusion of shadows popping in.







    FYI, great next-generation demo!!!
     
    Last edited: Dec 14, 2021
    iroboto and BRiT like this.
  17. Scott_Arm

    Scott_Arm Legend

    @Shortbread That is really interesting. Almost looks like a bug. Between videos there seems to be no consistency in the depth at which that occurs, and it also doesn't affect all of the buildings in the same depth from the camera.

    I honestly can't tell if it's a change in lod or if it's a change in shadows. The general shape doesn't really look like it's changing to me, but i don't know.
     
    Shortbread likes this.
  18. Frenetic Pony

    Frenetic Pony Regular

    I mean, you can also see some pop in Hellblade 2, along the ground as the camera moves quickly along the rocky beach at the beginning.



    Is that nanite, or "virtualized heightfields"? Dunno, could even be in part due to fast camera movement and TAA not having time to clean it up.
     
    Dictator likes this.
  19. Scott_Arm

    Scott_Arm Legend

    It's so hard to tell with video compression. Hellblade 2 is almost the worst case because it's dark, has high frequency detail, aggressive depth-of-field, motion blur, and the camera is moving. I really wish there was some better tech out there so wee could get better quality video with reasonable bit rates. There's only so much I can tell from looking at vids of the matrix demo and hellblade 2. Not even removely comparable to the native experience.

    Edit: Hey, I can enable vp1 playback on youtube with my rtx 3080. Who knew? This trailer still looks pretty blurry though.
     
    Last edited: Dec 14, 2021
    lethal01 likes this.
  20. milk

    milk Like Verified Veteran

    Is that true for open world games? For the dynamic sun? I assumed these are tweaked once for the most robust solution for all possible scenarios, and then begrudgingly accept the artifacts that can't be avoided. No? Are there ways to tweak it more beyond that?
     
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