Unreal Engine 5 Tech Demo, [UE5 Developer Availability 2022-04-05]

Discussion in 'Console Technology' started by mpg1, May 13, 2020.

  1. DSoup

    DSoup Series Soup
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    The demo is impressive. I keep finding myself just driving back in to play about - almost like I don't believe my own recollection or how good it was the last time! :runaway:

    But the biggest question is what it can deliver at 60fps. The marginally-smaller question, is why isn't their a PC version. :-|
     
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  2. zed

    zed
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    Yeah those characters look much better, cause the faces from the in game screenshot on digital foundry looks like something out of a horror movie (everything else looks great, so its a bit jarring)
    https://images.gnwcdn.com/2021/articles/2021-12-09-22-35/04_gameplay.jpg
    edit: maybe it is a horror film the lady in blue in the middle is exiting the building through a wall :lol2:
     
    #3002 zed, Dec 12, 2021
    Last edited: Dec 12, 2021
  3. Slifer

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    Hey Andrew, would love to ask you a question. We know that the matrix demo without Neo and Trinity will be released in Spring at/around UE5 official release.

    Are there any indication that the PS5 2020 demo will also be released?
    Again you don't have to speak for Epic or confirm anything with certainty.
    Just in your opinion and from what you have seen/heard and activities around the special project team.

    Are there indications that the demo will be released? Yes...no?
     
  4. jlippo

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    No.

    Nanite is triangle/meshlet LoD method and renderer.


    Dreams is hybrid of creating point clouds from distance fields, rasterized bricks for hole filling and point splatting/rendering.. and so on.

    Please note pipeline was changed after this video.
    Would love to see presentation on final renderer.
     
  5. PSman1700

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    Imagine what Rockstar would be able to pull off with this, or their own engine if thats anywhere near as impressive as UE5.
     
  6. eloyc

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    Would you be willing to play at the same fidelity, only at 1080p, just to get those 60 fps?

    I would. :yep2:
     
  7. RDGoodla

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    1:30-1:40

    The character and the cloth physics. How do you think since you said it is hardly a generational leap?
     
  8. RDGoodla

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    Can we have FF7 remake 2 with graphic close to FF7 Advent children?
     
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  9. Karamazov

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  10. iroboto

    iroboto Daft Funk
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    I think the answer may come down to scope and costs. They wanted to showcase it would run on consoles and decided to stop there. Releasing it on PC could come back with a lot of problems without a lot more investment.
     
  11. Scott_Arm

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    absolutely, but I want 720p 120fps lol
     
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  12. Scott_Arm

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    The meta human faces are incredible. What I didn’t really like about the npcs is their movement and maybe something different about how the lighting and shadows play off of them in the environment. I don’t know what it is exactly but they don’t look as realistic as the environment around them.
     
  13. see colon

    see colon All Ham & No Potatos
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    A little off topic, but I would love a 720p 120hz laptop. Something small, like a 13", with an entry lever GPU like the rtx3050. It just doesn't exist.
     
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  14. pjbliverpool

    pjbliverpool B3D Scallywag
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    Indeed. It seems that much of the point of this demo is to say, "look what we can do on the next gen consoles". They're not bringing in any revenue directly from this and since it's a given high end PC's will be able to run it if the consoles can, there's no incentive to put the effort in for that platform. Very sad if we don't get something comparable though when the engine releases next Spring.
     
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  15. Flappy Pannus

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    It's largely the animation, especially against how the main characters are animated. But yeah, in most instances the metahumans look good - was surprised to see that the third character in the back seat of the car is a metahuman as well, no actor was facescanned (helps perhaps that they're wearing sunglasses).
     
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  16. trinibwoy

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    Sunglasses and cornrows.
     
  17. Silent_Buddha

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    Any assets associated with The Matrix Awakens. It's hard for a person to take those out of the console demo and re-use them, while on PC it would be quite easy. Warner Bros. are probably not keen on something like that happening, hence no PC version at the moment.

    Regards,
    SB
     
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  18. Andrew Lauritzen

    Andrew Lauritzen Moderator
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    Sorry, I definitely can't speak to anything related to future plans of... basically anything unfortunately (even if I knew).
     
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  19. Andrew Lauritzen

    Andrew Lauritzen Moderator
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    Yeah there's a distance where they turn off shadow casting from the NPCs in sandbox. I'm not entirely sure if that distance/decision was revisited later in the project though; it may not be as necessary as it was earlier on. That said, the NPCs are indeed non-Nanite (skinned, etc) and thus they are a lot more expensive to render into the virtual shadow map than the Nanite stuff.
     
    #3019 Andrew Lauritzen, Dec 12, 2021
    Last edited: Dec 12, 2021
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  20. Dampf

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    No. Mesh shaders are on RDNA2, Turing and Ampere. AFAIK Mesh shaders are not used for Nanite.

    Do you have any plans to integrate crucial DX12U features like Sampler Feedback and Mesh Shaders into the engine? Mesh shaders for example could also be used in tandem with Nanite for deformable meshes.
     
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