Unreal Engine 5 Tech Demo, Release Target Late 2021

Discussion in 'Console Technology' started by mpg1, May 13, 2020.

  1. mpg1

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    Unreal Engine 5 running on PS5

     
    #1 mpg1, May 13, 2020
    Last edited: May 13, 2020
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  2. London Geezer

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    Well that came out of nowhere! Wow!
     
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  3. Karamazov

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    welp
    so about those diminishing returns ? ^^
    that was amazing

    "this statue is 3 millions polygons, with no loss in details, well, here are 500 of these statues, all with the same LOD"
     
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  4. DSoup

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    Yeah, Unreal Engine V is hugely impressive - especially the final minute or so of that demo. There's that SSD for sure, pulling data at crazy speeds as she fly's along. That you can take massive raw zbrush models and drop them em without prebuilt LOD models is phenomenal. They'll obviously want to keep that under control otherwise games will be massive, though.

    Coming 2021, so I guess that's roughly when the first UE5 games will appear. This bodes well for nextgen :yes:

    edit: Mr Sweeney gushing about crazy fast PS5's SSD is: "it's faster than anything" on the SGF livestream.
     
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  5. Strange

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    If you look at what "first party studio" encompasses, you'd be quite surprised at the depth of the games involved.
    Sony doesn't just produce AAA games, many of the smaller indie sized projects can certainly be done cross-gen.

    listing a few that did do cross-gen last time: LBP3 (2014), Singstar (2014), MLB the show (multiple works way up to 2016).
    Anyway, releasing PS5 doesn't exactly mean that they will completely drop support on PS4 when a game that's not technical demanding requires little effort to do exactly that.
     
  6. ultragpu

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    This looks insane, truly the next gen moment I've been waiting for! Well done Epic for Unreal Engine V :)! Holy molly, just confirmed by that guy in the video PS5's IO is one of the key feature to enable hundreds of billions of triangles to be streamed realtime in that demo. So yes, it's confirmed one of SSD's main usage is to stream in almost unlimited amount of polygons which otherwise would be impossible to load in memory. Wow, this is truly exciting.
     
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  7. London Geezer

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    I think he said 33 million! Insane.
     
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  8. Ike Turner

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    Don't expect AAA games build from the ground up on UE5 before 2022 at the earliest. UE5 dev-Preview 1 isn't coming out until the first half of 2021.
     
  9. DSoup

    DSoup meh
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    Yes, it is 33 million for the statue. And here's 500 of those statues. :shock:
     
  10. London Geezer

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    DF video is up.
     
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  11. Karamazov

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    in a giant ultra detailed room with dynamic lighting and the main character
     
  12. chris1515

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    This is 33 millions
     
  13. chris1515

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  14. Karamazov

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    he also said the whole demo had hundreds of billions of polygons.
     
  15. London Geezer

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    Guess Sony wins this mini round!

    Showing this - arguably the first actual “next gen looking” thing - running in real-time on the PS5 is a big win.

    Good move, Sony! Ball in MS’s court. This is starting to feel like a good tennis match and I’m loving it!
     
    #15 London Geezer, May 13, 2020
    Last edited: May 13, 2020
  16. Panino Manino

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    OMG!
    I remember the last "next gen UE demo" from the beginning of the generation. Looked impressive back than, but we ended with games that looked even better and that you could actually play. This means that games will look even better than this 2-3 years from now?!
    Is this the magic of "Mesh Shaders" and Ray Traced rendering?
     
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  17. London Geezer

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    I do wonder about storage space though. Surely we can’t have a huge game with billions And billions of polygons everywhere? How much of the SSD will that take up?
     
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  18. Karamazov

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    polygons don't take much space i guess, textures do (8k textures everywhere if i understood correctly)
     
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  19. ultragpu

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    The tech behind Nanite is mind boggling, definitely want to know more about it. I wonder if this is UE5 only or will there be an alternative method from other engines like Unity or first party engines.
     
  20. DSoup

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    I remember Epic demoing the UE4 engine at the February 2013 reveal of PS4 and no subsequent games looked like that.

    But the fact that this PS5/UE5 demo it is doing so much more than that PS4/EU4 demo: insanely-detailed models, amazing lighting, vast draw distances, inherently better baked-in animation and high speed traversal through a huge open space with lots of detail and things happening.., Yeah, that is showing a lot of real, deliverable potential. This isn't hey look how shiny, it's hey look how shiny and and it's all working in what is similar in scope to sections of Tomb Raider and Uncharted.

    Again, I think this bodes well. :yes:
     
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