Unity (or UE5/whatever) needs a gamemaker module

inlimbo

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Something like a far more advanced 3D Game Maker. A module that simplifies the interface and lets absolute amateurs start making games immediately, with a very intuitive interface and virtually no tutorializing

Why do this, when it only limits what Unity can do? Because it's a great sandbox for prototyping. Like a prototyping layer that you can seamlessly switch from when you need to dive into the nitty gritty. And anyone who doesn't want to dive into the grit can ignore. Think of it like ProBuilder, which lets you make and edit geometry in the style of a bsp level editor, but for the entirety of the engine.

I'd make it but I don't have the chops. I've made posts like this on this forum for years, in the pursuit of some half baked dream of very straightforward what you see is what you get kind of game making, but for 3D games, so feel free to write this off as a crackpot idea but I'd love to play around with something like this. Something like a simpler Dreams.
 
Then again, I had no idea this existed:


I don't like that building is limited to Minecraft-style pseudovoxels, though. It's still a little too limited but it's cool that it exists. Game Maker's previous 3D tools were mediocre at best

edit: I also don't like the NFT integration, which may explain why it's voxels only
 
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I don't like specialized/assembly line game development. I realize it's probably the most efficient way to make games when you're managing hundreds of developers. And specialists are very good at their jobs. But I prefer game development on a small scale and I prefer it when game designers are also contributing art and sound and everything they can because that's how I'd want to work as a developers. And I think this would be one step closer to making that more of a possibility for a small team wanting to make 3D games.

And in any case I signed up for that alpha.
 
There is one. It even have once click optimization and so on. I mentioned in on eof the post in B3D years ago.

I forgot the name.

The one I remember is the "easy to use UE thingy for architecture", it's called twinmotion.
 
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