Here is a screenshot of the main character walking under a bright lamp:
His hat, that was originaly dark grey, turns completely white. My question is how can such lightsource do this without making everything around it superbright? Cuz that's what my humble attempts resulted in.
I can only think of two options:
- they either use a standard diffuse formula (it has got to be diffuse light as it does not react to camera movement) and have a lightsource that fades extremely quickly (fastar than the standard quadratic attenuation model.
- or they use some clever shaders for clothes to make them "catch light" so fast.
Maybe it's much more simple?
Here are two more shots, the floor is not nearly as bright as the character that goes under the lamp:
His hat, that was originaly dark grey, turns completely white. My question is how can such lightsource do this without making everything around it superbright? Cuz that's what my humble attempts resulted in.
I can only think of two options:
- they either use a standard diffuse formula (it has got to be diffuse light as it does not react to camera movement) and have a lightsource that fades extremely quickly (fastar than the standard quadratic attenuation model.
- or they use some clever shaders for clothes to make them "catch light" so fast.
Maybe it's much more simple?
Here are two more shots, the floor is not nearly as bright as the character that goes under the lamp: