UII shots

Discussion in 'PC Gaming' started by T2k, Jan 30, 2003.

  1. BoddoZerg

    Regular

    Joined:
    Jul 8, 2002
    Messages:
    481
    Likes Received:
    0
  2. nggalai

    Regular

    Joined:
    Feb 6, 2002
    Messages:
    402
    Likes Received:
    0
    Location:
    /home/rb/Switzerland
    I fully agree with Entropy. The textures especially have put me off the game, somewhat.

    Kai (3DCenter.de moderator) did a nice, short, bile-spewing article on the texturing and performance issues with Unreal2 (here, German--but images explain a lot, I guess). The worst bit:

    "Atlantis" in U2, no actors: 25fps
    "Atlantis" in UT2003: 72fps . . .

    ta,
    -Sascha.rb
     
  3. Nebuchadnezzar

    Legend

    Joined:
    Feb 10, 2002
    Messages:
    1,061
    Likes Received:
    329
    Location:
    Luxembourg
    I'm really disappoinnted with U2. :(
     
  4. T2k

    T2k
    Veteran

    Joined:
    Jun 12, 2002
    Messages:
    2,004
    Likes Received:
    0
    Location:
    The Slope & TriBeCa (NYC)
    That's normal: UT2k3 is a multigame, of course sports much less polys/effect...
     
  5. Nupraptor

    Newcomer

    Joined:
    Nov 11, 2002
    Messages:
    79
    Likes Received:
    0
    True, but I do have to agree that the texture work is pretty lackluster. Most notably, the side of the CAR looks pretty ugly, even with 16x AF.
     
  6. nggalai

    Regular

    Joined:
    Feb 6, 2002
    Messages:
    402
    Likes Received:
    0
    Location:
    /home/rb/Switzerland
    Hi T2K,
    You might have missed the point. The "Atlantis" comparison uses the exact same level geometry and textures on both UT2003 and U2. Actors have been removed, so AI and skeletal animation shouldn't be an issue. In the particular scene used for the fps comparison, you also won't see many particle effects, so you can discount them as well (even though, apart from different gamma values, the scene looks identical).

    Something seems to have gone wrong with the portal system in U2. Or, Legend's addition to the Unreal Engine made it necessary to adapt the renderer, too, in such a way it loses out a lot against UT2003's renderer.

    ta,
    -Sascha.rb
     
  7. BoddoZerg

    Regular

    Joined:
    Jul 8, 2002
    Messages:
    481
    Likes Received:
    0
    Yeah, it sounds like there is something horribly wrong going on. The two screenshots look identical (The Unreal II seems to have slightly better texture quality on the floor, but it could just be different lighting) but UT2k3 has 3x the framerate.
     
  8. Babel-17

    Veteran

    Joined:
    Apr 24, 2002
    Messages:
    1,073
    Likes Received:
    307
    There are some early indications that the Unreal 2 .ini file in the system folder is screwy/sub optimal. Sound seems fixable too with updated OpenAL drivers just like UT2003.

    For example, why is CacheSizeMegs set to only 8 by default?
     
  9. John Reynolds

    John Reynolds Ecce homo
    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    4,491
    Likes Received:
    267
    Location:
    Westeros
    I kept experiencing constant CTDs until I disabled the usedefaultdriver line for sound in the .ini.
     
  10. Babel-17

    Veteran

    Joined:
    Apr 24, 2002
    Messages:
    1,073
    Likes Received:
    307
    Thank you JR! I'll file that info away, you know I usually try to jump in at other forums when people ask for help with Unreal engined games. I currently am using onboard sound from my Asus P4PE mobo (SoundMAX). It's working well albeit I'm only using software mode.

    I assume you have a Creative card, are you using the Audigy 2 drivers? They worked really well with my Audigy 1 in UT2003 on my last rig, especially with headphones and after I used the new Audigy 2 utility that optomizes the experience of using them (the name escapes me). But I only used the card for gaming and mileage may vary. The install was tricky.
     
  11. mr

    mr
    Newcomer

    Joined:
    Oct 7, 2002
    Messages:
    143
    Likes Received:
    0
    Thank you too JohnReynolds. :)

    I had regular CTD using EAX on an nforce2 that are now gone.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...