Mintmaster
Veteran
Does anyone know if ATI has uber buffer support in any of their drivers? Developer drivers, even? I'm kind of eager to try some things out on them, especially rendering to a vertex array.
Also, does anyone know if any other IHV (esp. NVidia) is planning on supporting them?
Finally, does anyone think there could be a way render-to-vertex-array may be exposed in DirectX?
Also, does anyone know if any other IHV (esp. NVidia) is planning on supporting them?
Finally, does anyone think there could be a way render-to-vertex-array may be exposed in DirectX?