I'm working on a PS3 project that will eventually run from a stripped down linux distro. I'd like to forgo X11 if possible.
I've been writing it using 2D SDL to the framebuffer, running everything from the command line. But I can't get a resolution higher than 640x480. The PS3 framebuffer is set to mode 3 (720p@60hz), but if i set the SDL height and width to 1280x720, SDL fails to initialize.
X11 works in 720P just fine, so I'm not sure how to "unlock" it for SDL.
I've been writing it using 2D SDL to the framebuffer, running everything from the command line. But I can't get a resolution higher than 640x480. The PS3 framebuffer is set to mode 3 (720p@60hz), but if i set the SDL height and width to 1280x720, SDL fails to initialize.
X11 works in 720P just fine, so I'm not sure how to "unlock" it for SDL.