TressFX: A new frontier of Realism in PC gaming

Discussion in 'Rendering Technology and APIs' started by UniversalTruth, Feb 25, 2013.

  1. lanek

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    As said upper... well there's some little bit of it ( like in all games todays sadly ), but the games is not this... the first hour is a bit too much closed environnement, it is like a training but then the environnement open.. The first hour is not really representative of the rest of the game. ( too much QTE action and too much close ( a little bit like the first hour of FC3 or some fps we have seen lately ).

    If they could have do better on some aspect, it look to be a really good game.. All the review i have read are completely enthusiast about it ( and thoses are test, not preview ). ( console version anyway )
    http://www.computerandvideogames.co...st-everything-right-review/?page=2#top_banner


    http://www.gameinformer.com/games/tomb_raider/b/xbox360/archive/2013/02/25/tomb-raider-review.aspx

    http://www.gamespot.com/tomb-raider/reviews/tomb-raider-review-6404378/
     
    #41 lanek, Feb 26, 2013
    Last edited by a moderator: Feb 26, 2013
  2. Alexko

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    I think the problem with weapons is that you could handle collisions between your rifle and the environment, but then your character would be over 1 meter "long". Which means it would be difficult to slip through tight spaces, take cover close to a wall, etc.

    In real life, of course, you'd just pull your rifle up, or generally speaking allow your grip some flexibility, but that quickly gets complicated in a game. For hair it's not that much of an issue, it's flexible, doesn't affect gameplay, and occupies almost zero volume. The only problem is computational.

    From what I understand, this should be relatively easy: a simple change to the mass of hair strands ought to do it.

    Thanks (to others as well). I guess I might give this game try, then.
     
  3. hoom

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    It didn't happen overnight but ATI GPU physics did happen.
     
  4. Malo

    Malo Yak Mechanicum
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    Game rendering is all about hacks and compromises so I'm not about to expect fully single strand AA translucent hair with collision, but something in between what we have now and what is possible in CGI would be fantastic, and this is looking like it.
     
  5. Alexko

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    As was pointed out on The Tech Report, someone else needs some TressFX love:

    [​IMG]

    Wink, wink, AMD!
     
  6. Silent_Buddha

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    Yes, need more Ruby with TressFX and soft body physics. :)

    Regards,
    SB
     
  7. hoom

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    Definitely need the soft body physics -double confirmed so to speak.
     
  8. Colourless

    Colourless Monochrome wench
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    Looks pretty. Perhaps not perfect but looks a lot better than the screenshots without. Very curious about performance. I'm guessing it wont be too bad otherwise they wouldn't be showing it of now.
     
  9. CarstenS

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    I agree - and am very much looking forward to seeing this on my home PC with 7970. :) Hope TR runs on a measly dualcore though...
     
  10. Sigfried1977

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    I suppose Lara is the only character who gets the Pantene treatment? That's gonna look really jarring during the many scenes with other characters. Another problem is that it doesn't look anyhwhere near filthy enough. The girl is pretty much covered in mud and blood from top to bottom, yet the tech demo wig is always spotless.

    So yeah, looks really impressive, but just like most bolted-on tech features it's probably gonna look rather out of place.
     
  11. Arwin

    Arwin Now Officially a Top 10 Poster
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    Still waiting to see it in motion ...
     
  12. Sigfried1977

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    Yeah. I also wanna know just by how much it's gonna affect performance. Hopefully it runs better than PhysX.
     
  13. lanek

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    I dont know exactly what physic engine is running the game ( surely an own studio engine ) so basically as there#s many other things who is allready simulate by it, i dont know what will be the result. you dont want use 85% of the gpu just for render the hair of Lara, when you have particule ( a lot of fire, rain and dust ).. for what i have seen the environnement is really well rendered . Lets not forget it is a game and not a tech demonstration.
     
  14. eastmen

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    is this 7x00 series only or does it work on the older cards ?
     
  15. lanek

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    any DX11 cards . Directcompute is not available outside DX11 .
     
  16. Kaotik

    Kaotik Drunk Member
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    Actually DirectCompute is available for anything DX10 in theory, in practice GF8000 and up and HD4000 and up. DirectCompute 5.0, however, is DX11 only and apparently this uses it.
     
  17. willardjuice

    willardjuice super willyjuice
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    No, DirectCompute 4.0/4.1 (4.0 = d3d 10, 4.1 = d3d 10.1) is optional. And iirc not very useful.
     
  18. Gipsel

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    Someone at 3DC found these gameplay videos:



    (second one is recorded on a badly performing GPU)

    Appears that some rework of the the collision geometry could improve the results. Or didn't they take the new smaller cup size of Lara into account?
     
  19. jimbo75

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    That looks better than I was anticipating. Wonder what the performance will be like on an AMD card.
     
  20. Kaotik

    Kaotik Drunk Member
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    The bounding box on Laras body is clearly too big indeed.

    Also the wind seems to be pushing the cloths (first video) in other direction than the hair?
     
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