Ether_Snake
Newcomer
Hi,
I loved Red Dead Redemption and I was trying to figure out how they did the transition for the LODs of the trees?
When you are far away, I'm guessing it is a 2D texture on a plane or some such, but as I move closer to it the transition to a 3D mesh is barely noticeable at all. What I don't understand is how they can do that regardless of the angle you take to approach the tree? If it is a 2D texture on a plane, it wouldn't work nicely at certain angles, unless they somehow had multiple textures for different angles at which the tree can be seen.
Anyone has any idea?
I loved Red Dead Redemption and I was trying to figure out how they did the transition for the LODs of the trees?
When you are far away, I'm guessing it is a 2D texture on a plane or some such, but as I move closer to it the transition to a 3D mesh is barely noticeable at all. What I don't understand is how they can do that regardless of the angle you take to approach the tree? If it is a 2D texture on a plane, it wouldn't work nicely at certain angles, unless they somehow had multiple textures for different angles at which the tree can be seen.
Anyone has any idea?